A listing of selected projects, works, residencies etc grouped in approximate chronological order.


Bicycle FramebuildingApril – June

Supported by a Developing Your Creative Practice grant from Arts Council England, I am learning the craft of bicycle framebuilding from Caren Hartley and Matt McDonough at ISEN Workshop

46% BadSpring
42 percent bad

A limbering-up project starting to put new skills into action.

46% Bad presents a sculptural manifestation of a pictogram from a cycle lane. At first glance it is fairly convincingly bike-like however, on closer examination, it becomes increasingly obvious that things are not quite right…

An accompanying zine takes a journey through the infrastructures and systems that relate so closely to our bodies—the infrastructures and systems we rely on to keep our bodies intact—and notices that there’s something missing.

Related blog posts.

Residency at Birmingham City University’s School of JewelleryJanuary – August

Returning for a second year at the School of Jewellery, again supporting the students on the MA in Jewellery and Related Products.


Member at STEAMhousefrom October

Developing my metal fabrication skills and learning TIG welding from scratch.

Colony developmentfrom August

Another round of Colony development, funded by Arts Council England.

In this iteration we are pulling together different strands of behaviour, looking at mapping the walk data, and going into mass production.

Residency at Birmingham City University’s School of Jewelleryfrom February

A residency in the School of Jewellery enabling me to develop my metalworking skills and prototype ideas for new projects. Included a Talking Practice public event and participation in the Artists in Residence exhibition as well as supporting the MA students with tutorials and seminars.


Research and Development for Digital MediaOctober 2017 – February 2018
Digital Media

Designing and delivering a module for 3rd year Digital Media undergraduates at Coventry University as they prepare for their final projects.

Tokyo InteractionsAugust – October
Tokyo Interactions

A research project investigating possible contexts for my practice within Japan. Focused on questions about art happening outside of galleries and how to fabricate art if you don’t have a studio.

Over the course of about six weeks I travelled around Japan visiting arts organisations, art festivals, galleries, studios, makerspaces and fabrication services. Also included a short collaboration with artist Megumi Ishibashi.

Supported by Arts Council England and British Council Japan as part of the Artists’ International Development Programme.

Hidden Treasures throughout 2017 and 2018
Hidden Treasures

Supporting Helix Arts in delivering their Hidden Treasures project. An arts trail around areas of rural Northumberland helping young people – an particular families from Albemarle Barracks – tell their stories of growing up and living in the area.

By Duddon’s Side January – May

A residency collaborating with Dr Christopher Donaldson (Geospatial Innovation research group, Lancaster University) and the Wordsworth Trust to investigate landscape, history and memory in the Duddon Valley, with reference to William Wordsworth’s series of River Duddon sonnets.

Project blog
Special exhibition at the Wordsworth Museum, April – June
Seminar for the Centre for Mobilities Research


Playable City TokyoDecember
Playable City Tokyo

One of four British participants selected to take part in Watershed’s Playable City project in Tokyo. Working alongside seven Japanese counterparts we spent a week exploring the theme of playful welcomes, developing playful ideas to connect visitors and local people to each other and to the city, during the 2020 Olympic Games.

Orrery for Landscape, Sinew and Serendipitythroughout 2016

The Orrery is used as a starting point for exploring how our conversations and connectedness change when we have a moving sculptural object constantly communicating progress, rather than us occasionally clicking to refresh a map on a webpage.

Eschewing a screen-based visualisation giving precise location, the Orrery gives no information as to the whereabouts of the person you’re tracking but instead aims to communicate something of the physicality of their experience. Reacting to GPS data broadcast from the person as they pedal, the Orrery uses cams, levers, gears and changing light levels to give cues for envisioning if they are experiencing a grinding uphill slog, an exhilarating descent or the liminality of cycling into the dawn.

The sculptural aspect of the Orrery is being developed as part of a residency at Wolverhampton School of Art, with an exhibition planned for early October. Other events also in the pipeline…

Play and Prototyping at BM&AGSpring

A short project working with Birmingham Museum & Art Gallery to explore processes of movement through the building, playful interaction with the collections and how staff can get more involved with prototyping of ideas.

Introductory blog post.

Lots of thinking about evaluationthroughout 2016
tell me about a time...

Supported by an a-n Professional Development Bursary and also linking in with my fellowship at BOM and current R&D for Colony, I’ll be investigating methods of evaluating participatory, research-based projects.

Colony R&Dthroughout 2016
loneliness prototyping

Various activities further developing my Colony project based around a walking experience carrying landscape-reactive animatronic objects.

Includes a Spring residency at the Pervasive Media Studio, Bristol, and a Live Lab style colonisation of Birmingham Open Media in June.

Related blog posts.

Associate Artist at Fermynwoods Contemporary Artthroughout 2016

One of a selected group of artists in Fermynwoods Contemporary Art’s new Associate Artists programme.

A residency is planned for August, probably involving meteors and exploring a woodland at night.

Overview on Fermynwoods Contemporary Art’s website.

[Image source]

BOM fellowshipthroughout 2016

Returning for a second year as a fellow at Birmingham Open Media, “a collaborative workspace for art, technology and science”

Page on BOM website
Exhibition as part of the Live R&D programme


Many & Varied community-building programmethroughout 2015
Bees in a Tin

Working as part of the Many & Varied collective, alongside Katie Day from The Other Way Works.

A second instalment of Bees in a Tin (a gathering for exciting people who make unique interfaces for the world around them) and a series of monthly salons. Curated with the intention of developing the regional ecosystem for supporting boundary-pushing interdisciplinary and collaborative creative projects.

Bikes + BrainsFebruary – April
bikes + brains

A guided tour in the form of a treasure hunt.

It started here:

Where the Sky Widensfrom January
where the sky widens

A series of workshops, exhibitions and talks exploring the use of a spatially-aware object as an extended sense to connect us with the distant places to which we have emotional connections.

Related blog posts

BOM fellowshipthroughout 2015

One of the 10 inaugural fellows at Birmingham Open Media, “a collaborative workspace for art, technology and science”
Presentation as part of the Live R&D programme


Colony residency at the Pervasive Media CentreSummer – Autumn

A residency at the Pervasive Media Centre, Bristol developing the ongoing Colony project. Combined with a collaboration with Sarah Barnes developing prototypes and mechanisms, also presenting at the Networked Urban Mobilities conference, Copenhagen, and Pecha Kucha Night, Coventry.

Related blog posts

Bloomer RideMarch – April

Part of the Bikes and Bloomers sociological research project by Kat Jungnickel at Goldsmiths College. Bikes and Bloomers explores how the bike, bloomer (and attending ideas of Rational Dress) and the suffrage movement in late C19th Britain helped women carve out new gendered forms of mobile citizenship.

The parent project brings history to life by interweaving archival data with new Victorian cycling garments made from 1890s British patents in collaboration with local craftspeople.

The Bloomer Ride explored transmission of research coming out of the project through the medium of a guided bicycle tour through central London. Over a period of approximately 2 weeks I researched backstories, routes and locations for the tour as well as helping to prepare souvenir items for the participants and assisting with marketing and delivery of the event.

Photos of the ride
Posts on the Bikes and Bloomers research blog

Bees in a TinFebruary

Final instalment of the Many & Varied pilot programme originally hosted by (the now closed) The Public.

Bees in a Tin brought together people working in disciplines as varied as choreography, games, theatre, geology, magic and interaction design in response to the theme of “interesting interfaces for the world around you”.

Programme information
Audio recordings of presentations

IglooJanuary – April

Working with theatre company The Bone Ensemble, The University of Birmingham and Kim Wall to prototype interactive devices for use in outdoor performance.

Part of the AHRC-funded Collaborative Arts Triple Helix (CATH).

Related blog posts


A Road Trip for LongbridgeDecember – April

Part of E-C Arts’ public art project in Longbridge linked in to the regeneration of the area.

Investigation into how people move through and navigate the area and a call to placemaking action.

Related blog posts

Ride (Birmingham – York)September
Birmingham - York

Commission from VINYL Projects. Supported by Garmin, BikeRight! and Bournville College.

Cycling from Birmingham to York whilst streaming data back to a responsive sculpture.

Ride report.
Related blog posts.

InkvisibleJune – July

Commission by King’s Cultural Institute (King’s College, London), resulting from a hack day and pitching event.

Project lead, working in collaboration with Linda Spurdle (Birmingham Museums and Art Gallery), Dr Gretchen Larsen (King’s College) and Ben Eaton (Invisible Flock).

Many & Varied residency at The PublicJune – September
Many & Varied

Residency at The Public exploring maker culture and DIY technology. Public programme of events and consultation for the arts and education teams.

Supported by The Arts Council.

Many & Varied website.

Mobile Fun FactoryMarch – June
Mobile Fun Factory

Commissioned artist and project manager for team of five selected from a hack camp to design and build a mobile structure to display work generated by The Public’s summer programme of workshops and also to be a playful thing in its own right.

More information.

Welcome to Stirchley (Take me; I’m yours)February
Welcome to Stirchley

Limited edition laser-cut plaques for those that know where to find them.

More information.


WaggleFrom October

Exploring connections with distant places. Tactile, interactive objects that let you know when you are walking towards the location you have a connection to.

Related blog posts.

Artspace Research Commission: HijackSeptember

A week-long residency at Artspace in Coventry making interventions to challenge and adjust perceptions of – and interactions with – the building over the Heritage Open Days weekend.

Related blog posts.

GPS Orchestra and Beyond LongitudeFrom August
GPS Orchestra

Workshops that guide participants through building their own GPS-responsive devices.

Thinking about: bodies moving through the landscape; drawing attention to places in different ways; the importance of interface; and the nice noises you can get from an egg slicer…

GPS Orchestra blog posts.


Three graceful characters drift around Holland Park. One of them is broadcasting a message intimately linked with the landscape. Collect a sash and join the drift: sense, deduce and glide. Can you successfully approach the correct one and receive a gift?

A game for Hide&Seek at the InTRANSIT festival, Holland Park, London.

Related blog posts.

Landscape-reactive SashesMay
Landscape-reactive Sashes

Networked sashes to visually and digitally link individuals within a group as they move through the landscape.

One member broadcasts GPS data to the other nodes which then vibrate accordingly, varying with the type of space they are passing through.

Related blog posts.

Fermynwoods residency and commissionsMay

A 10-day residency for Fermynwoods Contemporary Arts at Sudborough Green Lodge: 3 commissions linked to the Corby Walking Festival and a day working with Year 1 & 2 pupils at a primary school.

Based around links between GPS and landscape; also resulted in the development of the landscape-reactive sashes.

Related blog posts.

Possibility ProbesApril
Possibility Probe

Possibility Probe (heavy object and built environment) is a starting point for asking questions and conducting experiments. A direct response to the trend of making mobile technology smaller, lighter and more discreet; these objects are unwieldy, heavy and broadcast to all within hearing distance.

Cumbersome – a burden if not shared – these Possibility Probes resonate with the built environment that they are carried through. Like a drum or a heart, they beat faster the more they are surrounded by the fabric of the city, slowing as space opens up around them.

How you carry them, where you carry them and who you journey with will all affect the possibilities that emerge and the unseen qualities that are revealed to you.

Related blog posts.

Phoenix Square residencyFebruary – March
Phoenix Square

A 5-day residency and exhibition with Phoenix Square digital media centre, Leicester. Investigating feedback and connectedness as part of the ongoing Colony research series.

Related blog posts.

Still WalkingFebruary – March
Still Walking

Project and event management for the Still Walking festival, Birmingham.

Riffing off the format of the guided tour, Still Walking was a celebration and an exploration of all that walking experiences are and might be…
Overview of events

Chin Up ChapeauJanuary
Chin Up Chapeau

A tool to reveal and question how body posture relates to location.

A hat that logs date, time, latitude, longitude, altitude, course (over ground), speed, bearing (of head), pitch (of head) and roll (of head). Data currently being visualised via Processing scripts where triangular pointers show the direction and angle of gaze.

Related blog posts.


AA2ADecember into 2012

Access to the Birmingham Institute of Art and Design‘s Margaret Street workshops under the Artists Access to Art Colleges.

Investigating sculptural forms in which to house sensors.


A collaboration with writer and theatre-maker Hannah Nicklin.

Commissioned by MADE (a centre for architecture and the built environment).

A quick-fire project to produce a work in response to the Splacist manifesto. Work in progress presented on top of a carpark in the dark as part of the public event “Who are the Splacists”.

Exploring possibilities for fragmented, located narratives and investigating alternative interfaces for technology.

Related blog posts.
And on Hannah’s blog:
Introducing… Dust.
Tell me about an object.
What was Dust?

What are the Splacists?November

Work for MADE (a centre for architecture and the built environment).

Design and delivery of a day-long professional development programme for their Learning Spaces Living Places 2 project.

Action research with artists and architects to challenge comfort. Based on the theme of a Splacist Training Camp and including activities taking place across the public spaces of Birmingham.

Three BridgesOctober
3 bridges

Digital cartography of the Manhattan, Williamsburg and Brooklyn bridges.

Five transverse sections of ManhattanOctober
five transverse sections

Data collected whilst walking across Manhattan from coast to coast at the points where roads cross Central Park.

Research and Production in NYCSeptember – October

A month+ in New York meeting the people I want to have conversations with, making new work and generally soaking up interesting stuff.

Part of a programme of professional development activities supported by the National Lottery through Arts Council England.

Related blog posts.

Routes, Roles & RulesJuly – August

Project management for the Summer workshops programme to accompany I will talk with anyone who will talk with me. A The City Gallery/Contemporary Visual Arts, Leicester City Council project.

Mapping stories onto landscape in a Choose Your Own Adventure style.

Project website

Circuit Bending 101 workshopsfrom November 2010

I don’t see circuit bending as part of my practice per se, however there is some good learning about electronics and some pondering of interfaces done in the process.

I’ve been running occasional circuit bending workshops for beginners since 2010 and it’s becoming apparent that these have been a powerful way to a) introduce people from various backgrounds to soldering b) get them playing with circuits and c) thinking of the possibilities of modifying stuff, so in those respects maybe they’re more closely linked to my practice than I first thought…

CB101 with Nottingham Hackspace.
CB101 with Meshed Media.
CB101 with SoundNetwork.

PlatinumJanuary – June

One of 6 artists on Fierce‘s Platinum professional development programme.

“The programme is aimed at artists working in performance, music, dance, theatre, video or spoken word, who are willing to experiment, take risks and develop new ideas. Platinum’s emphasis is on the process and is less interested in finished products.”

Culminated in a showcase event at which we explored with prototypes for Colony.

The Ministry of RulesFebruary

A 5-day residency within The City Gallery’s Play Ground exhibition at New Walk Gallery and Art Museum. Participant-generated activities within a framework designed to confer ownership wherever possible.
Project blog..
Related posts..
Interview with Nina Simon for Museum 2.0

Colony (working title)From January

Investigating interactions with space, with added playfulness and technology.

Developing creatures that respond in real time to the extent to which their surroundings are built up, developing the context within which they will be carried through these surroundings and watching their effects on our behaviour.

Related posts.
Post about prototyping session from the Hide & Seek blog.


19,264 seconds of qualitative and quantitative data (Curzon Street, 2010)October
19,264 seconds

“A snapshot of a part of Birmingham before it changes beyond recognition. Quantitative data gathered over several hours of walking a set pattern of streets whilst paying attention to the details, the changes and the people – I’ll tell you about it on a walk or in a pub sometime. Qualitative data in the form of 19, 264 lines that speak volumes if you know how to listen.”

More information..

Enter the ArenaAugust
Enter the Arena

Second of two commissions undertaken under the BARG banner as part of the free Summer programme at mac.

Games listing.

Taste the GameAugust
Taste the Game

First of two commissions undertaken under the BARG banner as part of the free Summer programme at mac.

Games listing.

The BloopFrom Summer
The Bloop

A game that offers an alternative way of navigating space through the use of sonar goggles. Also colourful ribbons and grown-ups jumping as far as they can.

So far playtested at Warwick Arts Centre (Hide&Seek Sandpit), National Theatre (The Hide&Seek Weekender) and Midlands Arts Centre (Enter the Arena).

Blog posts tagged “The Bloop”.
Guardian Article

Location AwareMay
Location Aware

A piece of work commissioned for the Territorial Play event as part of Radiator’s Tracing Mobility programme.

Improbable MachineMay
Improbable Machine

The public participation component of the fizzPOP residency at the Lombard Method.

Three days of building a mechanical chain reaction contraption and then a further two of trying to get a complete run-through.

Blog posts.
Photos and video 1, photos and video 2, photos and video 3.

Useless MachineMarch
Useless Machine

A workshop for fizzPOP. Later mentioned in Make Magazine.

Make Magazine preview.

What’s going on?looking back at 2009 and forward into 2010

Looking back at 2009 I can see a shift in my practice. Following on from Emergent Game and periods of time in Japan for dis-locate and in Canada for Almost Perfect most of my time and energy has gone into developing a local infrastructure/community that supports the sort of work I want to make.

As a result, there’s not been much time for making much work itself, so the project listing here looks a bit sparse… Stay tuned though, because all this admin work is going towards making future projects even better! Also, I’m racking up a lot of experience in event planning!

I’m currently spread around the internets a bit: try BARG for pervasive games related activity and fizzPOP for the hackerspace stuff. I’m also pretty busy with various schools projects, but I don’t list those here for various reasons. When I can write about the schools stuff, it can be found under the ‘schools’ tag. More about my school work on my EASWM profile page.


Uncertain EastsideSeptember – October
Uncertain Eastside

A walking project to investigate my relationship with the Eastside regeneration area “Cultural Quarter”, using inaccuracies and shifts in GPS technology to map the perimeter of an area about to undergo massive change.

Blog posts:
Why I’ve been talking a lot about Eastside recently.
Uncertainty around Eastside.
Eastside walk and talk event.

Invigilator: MalvernOctober
Invigilator: Malvern

Part of the Invigilator series with Paul Conneally.

Commission and exhibited documentation as part of MECA.

Emergent GameJuly and August
Emergent Game v3

A version of Emergent Game developed for festival settings and run three times at the Royal Festival Hall, London as part of Hide&Seek events.

Players adopt a soft toy to represent them in the game, give it a personality and special skills, and then complete a series of creative missions from its point of view.

Flickr photo sets here, here and here.

fizzPOPApril 2009 – October 2010

Core member of a new hackerspace in Birmingham. Organising and hosting hack sessions and also regularly writing for the fizzPOP website.

intersticeFrom March

We are the interstitials.

Sometimes things need a place to happen. In March I moved to a flat with a lounge big enough for things to happen in.

Interstice is a personal pledge not to a) stagnate b) work in isolation or c) let good ideas flounder because of lack of funding/premises.

Inspired by the Jelly co-workers and the sustainable sociability ethos of Kissa Hanare.

Duddeston Viaduct

A soundwalk/performative experience for an area of Digbeth, Birmingham. Stalled in the development stage when I noticed something interesting about the GPS behaviour and went off in a new direction…

BARGJanuary 2009 – October 2010

This is not an acronym.

BARG is a network for people interested in designing/making/promoting/discussing/commissioning/playing/breaking games. We’re a bit biased towards the sort that might take you out into public places, or get you using pervasive technology or ones that challenge you in a way you never imagined, but we’re pretty open-minded so all are welcome to join in, whatever your interest.

Co-founded with Unknown Quantity, Pindec.


Welcome to The Banff CentreNovember – December 2008
welcome to the banff centre

A playful experience written on the mscape platform and designed for two or more people carrying loudspeaker units around The Banff Centre campus.

In C for Open RoadNovember 2008
In C

Intervention in the landscape inspired by a semi-aleatoric musical piece composed by Terry Riley.

Almost PerfectNovember 2008
almost perfect

Month-long co-production residency at the Banff New Media Institute, Canada, prototyping locative technologies for project work.

weatherproject 2019October 20082019

Part of Superstruct.

I was really intrigued by the idea of capturing a moment in time and space in a jar, then collecting and indexing them. Does the jar contain a ReDS-contaminated cough? A bio-engineered speck of pollen? Some new toxic pollutant? Or the last remnants of clean rural air?Fan letter from Laura Hall

Call and ReturnSeptember 2008
call and return

A project with The Ludogeographic Society involving workshops in Yokohama and Kyoto, presentation at the Dislocate Festival and programmed involvement at igfest (interesting games festival), Bristol.

Emergent GameFebruary – June 2008
emergent game

Commission for New Generation Arts. Interactions, instigations, collaborations and play.

The Ludogeographic SocietyOngoing from Spring 2008…
The Ludogeographic Society

We like to play. We like to explore. We do it together.

Pathways to Becoming an Engineerin preparation…
pathways to becoming an engineer

Publication accompanying the acquisition of Day Science/Night Science by the University of Birmingham’s permanent collection of artworks.

Includes a specially commissioned essay by writer and cultural critic Sadie Plant.


Yamanote Storieson hold, pending an opportunity to develop the project in Japan.
yamanote stories

Collaboration with Orie Inoue.

Downloadable mp3 file of tales originating from the SoPG:Yamanote walks.

How can you tell a story, convey a sense of journey and encourage an engagement with location?

Research trip to Japan13th of July – 2nd of August 2007

Attendance at Dislocate07 and various collaborative projects with Japanese artists.

Invigilator seriesOn-going from May
invigilator: new forest

As for us, by means of this place, various things are being noticed.translation of sign used for Invigilator:Tokyo

Part of the Walk to Work project: transposition of a part-time job as gallery invigilator to unexpected locations. How can presence affect space?

Invigilator: New Forest
Invigilator: Derby
Invigilator: Tokyo
Invigilator: Nuneaton
Invigilator: Digbeth
Invigilator: Malvern

Walk to WorkOn-going from May

Collaborative project with Paul Conneally and Kevin Ryan.

Walk to work is the umbrella under which a series of collaborative projects are being developed. The central idea is that of taking your everyday journey to work; transposing it to a new location; and then enacting some sort of work function at your new destination.

we transform the new space with our presence and work and this then begins to lead on to other questions…

Link and shift.

Sites of Potentiality Guidebooks: AnsdellMarch 2007
SOPG Ansdell

Expanding the Sites of Potentiality Guideboks project: using appropriated maps of Tokyo and transposing them onto different locations to seek out alternative points of interest.

In Ansdell, members of the public were invited to use the maps to provide a schema for exploring their local environment.

Jeremy’s café was used as the hub through which their experiences were re-told.

Self Service: Pub ConversationsThroughout 2007 and into 2008
Pub Conversations

Self Service invites a series of speakers to converse with a guest of their choice in front of an audience in the Lillie Langtry room at the Old Lamp Tavern, Birmingham.

In our quest to counter-balance the flood of talks about development/infrastructure of the arts/creative industries in the city of Birmingham, we’re talking about art practice over a pint.

More information from the Pub Conversations website.

Subscribe to the podcast by entering this address into your feed-reader (eg iTunes):


Sites of Potentiality Guidebooks: Yamanote Line1st, 2nd, 4th and 5th of November 2006
SPG: Yamanote Line

4 days; 29 stations; 1 map.

Using a single map from a Sites of Potentiality Guidebook to systematically explore central Tokyo looking for alternative points of interest.

Sites of Potentiality GuidebooksOctober/November 2006
sites of potentiality guidebooks

Their anonymity gives them flexibility. They can be transposed onto wherever you are. Locate your starting point, allow their straight lines and right-angles to guide you through the real world and then find your place to be. There will always be something of interest there – you just need to find it. Examine, explore or just sit and spend time with the place.

Peer-to-Peer SketchbooksFrom August 2006

A creative strategy for investigating an artistic landscape. A series of books of ‘blank pages’ to which artists are invited to contribute a fragment of their current work. Each participant is then asked to pass the book on to an artist of their choice for completion of the next page. In this way, the process of gathering these contributions will result in a subjective cartography that maps out the current terrain of individuals and also the links between a progression of artists.

Whilst the content of the sketchbooks remain unknown to us until such time as they are returned, the journey each book makes is logged on the Peer-to-Peer Sketchbooks documentation pages.

Funded by the Springhill Project support, 2006.

Research trip to Japan8th of September – 20th of November 2006

4 weeks as an assistant in the sculpture department of Joshibi University of Art and Design; 2 weeks travel; 4 weeks developing project work and visiting more galleries than you can possibly imagine.

See also: Peer-to-Peer Sketchbooks, Sites of Potentiality: Yamanote Line, and the blog pages.

The Anti Talent ZoneAugust/September 2006
anti talent

At the heart of the Anti-Talent Zone you will find an emptiness organised by Nikki Pugh… Pugh has wiped clean a section of our glorious city currently in the grips of a reality adjustment adding one new name to the mix. The site of Hewitt Street in Manchester, home to a successful contemporary art scene originated by local artists, is also the model of growth for Birmingham’s Eastside as overheard by Pugh in the halls of power.
introduction by Gavin Wade

With Asia Alfasi, Elizabeth Rowe and Liam Scully, curated by Gavin Wade.
Curated space within the TEN4 Magazine.

submissionJune – December 2006

A back-catalogue of various creative activities subjected to an arbitrary judgment process.

As part of the [insertspace] project, Open where artworks are faxed through to the MILL-WORKERS building in Manchester and subjected to the will of the tenants.

Counsel for the ArtistJune 2006
counsel for the artist

8 statements chosen to form the keystones to future artistic practice.

The statements are distilled from the work untitled (testimony) and therefore have come from a wide range of sources. Now printed onto postcards, you are invited to select the words pertinant to you/others and continue the process of dissemination.

Part of the three texts series…

untitled (testimony)June 2006
untitled (testimony)

Over 200 statements chosen to from a year’s worth of notes. These are the statements written down because they seemed significant at the time. These are the statements that resonate.

Part of the three texts series…

Day Science/Night ScienceFebruary – June 2006

Installation at the University of Birmingham developed out of the Interdisciplinary Support Programme.

Part of the three texts series…

Interdisciplinary Support Programme, ISPNovember 2005 – March 2007

R&D grant that enabled a 9-month residency at the University of Birmingham.

ISP explored creative possibilities arising from collaboration across disciplines… Emphasis was placed on collaborative research and cross-disciplinary activity through risk taking and experimentation

Supported by Vivid, Equal, Arts Council England and Birmingham City Council

Early Works

lecturenotesLate 2002 – early 2003

Respond to the idea of getting lost. Go to a university you are not a student of. Go to a lecture you do not know the content of. Take notes on whatever seems appropriate.

theweatherprojectFrom 2001

An ongoing project in which volunteers collect a sample of weather and document the experience.

Rotting Pots2003
rotting pots

Adventures in electrochemistry…

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