A listing of selected projects, works, residencies etc grouped in approximate chronological order.
- Welcome to Stirchley (Take me; I’m yours)February
Limited edition laser-cut plaques for those that know where to find them.
- WaggleFrom October
Exploring connections with distant places. Tactile, interactive objects that let you know when you are walking towards the location you have a connection to.
- Artspace Research Commission: HijackSeptember
A week-long residency at Artspace in Coventry making interventions to challenge and adjust perceptions of – and interactions with – the building over the Heritage Open Days weekend.
- GPS Orchestra and Beyond LongitudeFrom August
Workshops that guide participants through building their own GPS-responsive devices.
Thinking about: bodies moving through the landscape; drawing attention to places in different ways; the importance of interface; and the nice noises you can get from an egg slicer…
Three graceful characters drift around Holland Park. One of them is broadcasting a message intimately linked with the landscape. Collect a sash and join the drift: sense, deduce and glide. Can you successfully approach the correct one and receive a gift?
A game for Hide&Seek at the InTRANSIT festival, Holland Park, London.
- Landscape-reactive sashesMay
Networked sashes to visually and digitally link individuals within a group as they move through the landscape.
One member broadcasts GPS data to the other nodes which then vibrate accordingly, varying with the type of space they are passing through.
- Fermynwoods residency and commissionsMay
A 10-day residency for Fermynwoods Contemporary Arts at Sudborough Green Lodge: 3 commissions linked to the Corby Walking Festival and a day working with Year 1 & 2 pupils at a primary school.
Based around links between GPS and landscape; also resulted in the development of the landscape-reactive sashes.
- Possibility ProbesApril
Possibility Probe (heavy object and built environment) is a starting point for asking questions and conducting experiments. A direct response to the trend of making mobile technology smaller, lighter and more discreet; these objects are unwieldy, heavy and broadcast to all within hearing distance.
Cumbersome – a burden if not shared – these Possibility Probes resonate with the built environment that they are carried through. Like a drum or a heart, they beat faster the more they are surrounded by the fabric of the city, slowing as space opens up around them.
How you carry them, where you carry them and who you journey with will all affect the possibilities that emerge and the unseen qualities that are revealed to you.
- Phoenix Square residencyFebruary – March
A 5-day residency and exhibition with Phoenix Square digital media centre, Leicester. Investigating feedback and connectedness as part of the ongoing Colony research series.
- Still WalkingFebruary – March
Project and event management for the Still Walking festival, Birmingham.
Riffing off the format of the guided tour, Still Walking was a celebration and an exploration of all that walking experiences are and might be…
- Chin Up ChapeauJanuary
A tool to reveal and question how body posture relates to location.
A hat that logs date, time, latitude, longitude, altitude, course (over ground), speed, bearing (of head), pitch (of head) and roll (of head). Data currently being visualised via Processing scripts where triangular pointers show the direction and angle of gaze.
- AA2ADecember into 2012
Investigating sculptural forms in which to house sensors.
A collaboration with writer and theatre-maker Hannah Nicklin.
Commissioned by MADE (a centre for architecture and the built environment).
A quick-fire project to produce a work in response to the Splacist manifesto. Work in progress presented on top of a carpark in the dark as part of the public event “Who are the Splacists”.
Exploring possibilities for fragmented, located narratives and investigating alternative interfaces for technology.
- What are the Splacists?November
Work for MADE (a centre for architecture and the built environment).
Design and delivery of a day-long professional development programme for their Learning Spaces Living Places 2 project.
Action research with artists and architects to challenge comfort. Based on the theme of a Splacist Training Camp and including activities taking place across the public spaces of Birmingham.
- Three BridgesOctober
Digital cartography of the Manhattan, Williamsburg and Brooklyn bridges.
- Five transverse sections of ManhattanOctober
Data collected whilst walking across Manhattan from coast to coast at the points where roads cross Central Park.
- Research and Production in NYCSeptember – October
A month+ in New York meeting the people I want to have conversations with, making new work and generally soaking up interesting stuff.
Part of a programme of professional development activities supported by the National Lottery through Arts Council England.
- Routes, Roles & RulesJuly – August
Project management for the Summer workshops programme to accompany I will talk with anyone who will talk with me. A The City Gallery/Contemporary Visual Arts, Leicester City Council project.
Mapping stories onto landscape in a Choose Your Own Adventure style.
- Circuit Bending 101 workshopsfrom November 2010
I don’t see circuit bending as part of my practice per se, however there is some good learning about electronics and some pondering of interfaces done in the process.
I’ve been running occasional circuit bending workshops for beginners since 2010 and it’s becoming apparent that these have been a powerful way to a) introduce people from various backgrounds to soldering b) get them playing with circuits and c) thinking of the possibilities of modifying stuff, so in those respects maybe they’re more closely linked to my practice than I first thought…
- PlatinumJanuary – June
One of 6 artists on Fierce‘s Platinum professional development programme.
“The programme is aimed at artists working in performance, music, dance, theatre, video or spoken word, who are willing to experiment, take risks and develop new ideas. Platinum’s emphasis is on the process and is less interested in finished products.”
- The Ministry of RulesFebruary
A 5-day residency within The City Gallery’s Play Ground exhibition at New Walk Gallery and Art Museum. Participant-generated activities within a framework designed to confer ownership wherever possible.
Interview with Nina Simon for Museum 2.0
- Colony (working title)From January
Investigating interactions with space, with added playfulness and technology.
Developing creatures that respond in real time to the extent to which their surroundings are built up, developing the context within which they will be carried through these surroundings and watching their effects on our behaviour.
- 19,264 seconds of qualitative and quantitative data (Curzon Street, 2010)October
“A snapshot of a part of Birmingham before it changes beyond recognition. Quantitative data gathered over several hours of walking a set pattern of streets whilst paying attention to the details, the changes and the people – I’ll tell you about it on a walk or in a pub sometime. Qualitative data in the form of 19, 264 lines that speak volumes if you know how to listen.”
- Enter the ArenaAugust
- Taste the GameAugust
- The BloopFrom Summer
A game that offers an alternative way of navigating space through the use of sonar goggles. Also colourful ribbons and grown-ups jumping as far as they can.
- Location AwareMay
- Improbable MachineMay
The public participation component of the fizzPOP residency at the Lombard Method.
Three days of building a mechanical chain reaction contraption and then a further two of trying to get a complete run-through.
- Useless MachineMarch
- What’s going on?looking back at 2009 and forward into 2010
Looking back at 2009 I can see a shift in my practice. Following on from Emergent Game and periods of time in Japan for dis-locate and in Canada for Almost Perfect most of my time and energy has gone into developing a local infrastructure/community that supports the sort of work I want to make.
As a result, there’s not been much time for making much work itself, so the project listing here looks a bit sparse… Stay tuned though, because all this admin work is going towards making future projects even better! Also, I’m racking up a lot of experience in event planning!
I’m currently spread around the internets a bit: try BARG for pervasive games related activity and fizzPOP for the hackerspace stuff. I’m also pretty busy with various schools projects, but I don’t list those here for various reasons. When I can write about the schools stuff, it can be found under the ‘schools’ tag. More about my school work on my EASWM profile page.
- Uncertain EastsideSeptember – October
A walking project to investigate my relationship with the Eastside regeneration area “Cultural Quarter”, using inaccuracies and shifts in GPS technology to map the perimeter of an area about to undergo massive change.
- Invigilator: MalvernOctober
Part of the Invigilator series with Paul Conneally.
Commission and exhibited documentation as part of MECA.
- Emergent GameJuly and August
A version of Emergent Game developed for festival settings and run three times at the Royal Festival Hall, London as part of Hide&Seek events.
Players adopt a soft toy to represent them in the game, give it a personality and special skills, and then complete a series of creative missions from its point of view.
- fizzPOPApril 2009 – October 2010
- intersticeFrom March
Sometimes things need a place to happen. In March I moved to a flat with a lounge big enough for things to happen in.
Interstice is a personal pledge not to a) stagnate b) work in isolation or c) let good ideas flounder because of lack of funding/premises.
A soundwalk/performative experience for an area of Digbeth, Birmingham. Stalled in the development stage when I noticed something interesting about the GPS behaviour and went off in a new direction…
- BARGJanuary 2009 – October 2010
This is not an acronym.
BARG is a network for people interested in designing/making/promoting/discussing/commissioning/playing/breaking games. We’re a bit biased towards the sort that might take you out into public places, or get you using pervasive technology or ones that challenge you in a way you never imagined, but we’re pretty open-minded so all are welcome to join in, whatever your interest.
Co-founded with Unknown Quantity, Pindec.
- Welcome to The Banff CentreNovember – December 2008
A playful experience written on the mscape platform and designed for two or more people carrying loudspeaker units around The Banff Centre campus.
- In C for Open RoadNovember 2008
Intervention in the landscape inspired by a semi-aleatoric musical piece composed by Terry Riley.
- Almost PerfectNovember 2008
Month-long co-production residency at the Banff New Media Institute, Canada, prototyping locative technologies for project work.
- weatherproject 2019October
Part of Superstruct.
I was really intrigued by the idea of capturing a moment in time and space in a jar, then collecting and indexing them. Does the jar contain a ReDS-contaminated cough? A bio-engineered speck of pollen? Some new toxic pollutant? Or the last remnants of clean rural air?Fan letter from Laura Hall
- Call and ReturnSeptember 2008
A project with The Ludogeographic Society involving workshops in Yokohama and Kyoto, presentation at the Dislocate Festival and programmed involvement at igfest (interesting games festival), Bristol.
- Emergent GameFebruary – June 2008
Commission for New Generation Arts. www.emergentgame.org.uk. Interactions, instigations, collaborations and play.
- The Ludogeographic SocietyOngoing from Spring 2008…
We like to play. We like to explore. We do it together.
- Pathways to Becoming an Engineerin preparation…
Publication accompanying the acquisition of Day Science/Night Science by the University of Birmingham’s permanent collection of artworks.
Includes a specially commissioned essay by writer and cultural critic Sadie Plant.
- Yamanote Storieson hold, pending an opportunity to develop the project in Japan.
Collaboration with Orie Inoue.
Downloadable mp3 file of tales originating from the SoPG:Yamanote walks.
How can you tell a story, convey a sense of journey and encourage an engagement with location?
- Research trip to Japan13th of July – 2nd of August 2007
Attendance at Dislocate07 and various collaborative projects with Japanese artists.
- Invigilator seriesOn-going from May
As for us, by means of this place, various things are being noticed.translation of sign used for Invigilator:Tokyo
Part of the Walk to Work project: transposition of a part-time job as gallery invigilator to unexpected locations. How can presence affect space?
- Walk to WorkOn-going from May
Walk to work is the umbrella under which a series of collaborative projects are being developed. The central idea is that of taking your everyday journey to work; transposing it to a new location; and then enacting some sort of work function at your new destination.
we transform the new space with our presence and work and this then begins to lead on to other questions…
Link and shift.
- Sites of Potentiality Guidebooks: AnsdellMarch 2007
Expanding the Sites of Potentiality Guideboks project: using appropriated maps of Tokyo and transposing them onto different locations to seek out alternative points of interest.
In Ansdell, members of the public were invited to use the maps to provide a schema for exploring their local environment.
Jeremy’s café was used as the hub through which their experiences were re-told.
- Self Service: Pub ConversationsThroughout 2007 and into 2008
Self Service invites a series of speakers to converse with a guest of their choice in front of an audience in the Lillie Langtry room at the Old Lamp Tavern, Birmingham.
In our quest to counter-balance the flood of talks about development/infrastructure of the arts/creative industries in the city of Birmingham, we’re talking about art practice over a pint.
More information from the Pub Conversations website.
Subscribe to the podcast by entering this address into your feed-reader (eg iTunes):
- Sites of Potentiality Guidebooks: Yamanote Line1st, 2nd, 4th and 5th of November 2006
4 days; 29 stations; 1 map.
Using a single map from a Sites of Potentiality Guidebook to systematically explore central Tokyo looking for alternative points of interest.
- Sites of Potentiality GuidebooksOctober/November 2006
Their anonymity gives them flexibility. They can be transposed onto wherever you are. Locate your starting point, allow their straight lines and right-angles to guide you through the real world and then find your place to be. There will always be something of interest there – you just need to find it. Examine, explore or just sit and spend time with the place.
- Peer-to-Peer SketchbooksFrom August 2006
A creative strategy for investigating an artistic landscape. A series of books of ‘blank pages’ to which artists are invited to contribute a fragment of their current work. Each participant is then asked to pass the book on to an artist of their choice for completion of the next page. In this way, the process of gathering these contributions will result in a subjective cartography that maps out the current terrain of individuals and also the links between a progression of artists.
Whilst the content of the sketchbooks remain unknown to us until such time as they are returned, the journey each book makes is logged on the Peer-to-Peer Sketchbooks documentation pages.
Funded by the Springhill Project support, 2006.
- Research trip to Japan8th of September – 20th of November 2006
4 weeks as an assistant in the sculpture department of Joshibi University of Art and Design; 2 weeks travel; 4 weeks developing project work and visiting more galleries than you can possibly imagine.
- The Anti Talent ZoneAugust/September 2006
At the heart of the Anti-Talent Zone you will find an emptiness organised by Nikki Pugh… Pugh has wiped clean a section of our glorious city currently in the grips of a reality adjustment adding one new name to the mix. The site of Hewitt Street in Manchester, home to a successful contemporary art scene originated by local artists, is also the model of growth for Birmingham’s Eastside as overheard by Pugh in the halls of power.
introduction by Gavin Wade
With Asia Alfasi, Elizabeth Rowe and Liam Scully, curated by Gavin Wade.
Curated space within the TEN4 Magazine.
- submissionJune – December 2006
A back-catalogue of various creative activities subjected to an arbitrary judgment process.
- Counsel for the ArtistJune 2006
8 statements chosen to form the keystones to future artistic practice.
The statements are distilled from the work untitled (testimony) and therefore have come from a wide range of sources. Now printed onto postcards, you are invited to select the words pertinant to you/others and continue the process of dissemination.
- untitled (testimony)June 2006
Over 200 statements chosen to from a year’s worth of notes. These are the statements written down because they seemed significant at the time. These are the statements that resonate.
- Day Science/Night ScienceFebruary – June 2006
Installation at the University of Birmingham developed out of the Interdisciplinary Support Programme.
- Interdisciplinary Support Programme, ISPNovember 2005 – March 2007
R&D grant that enabled a 9-month residency at the University of Birmingham.
ISP explored creative possibilities arising from collaboration across disciplines… Emphasis was placed on collaborative research and cross-disciplinary activity through risk taking and experimentation
Supported by Vivid, Equal, Arts Council England and Birmingham City Council
- lecturenotesLate 2002 – early 2003
Respond to the idea of getting lost. Go to a university you are not a student of. Go to a lecture you do not know the content of. Take notes on whatever seems appropriate.
- theweatherprojectFrom 2001
An ongoing project in which volunteers collect a sample of weather and document the experience.
- Rotting Pots2003
Adventures in electrochemistry…