This walk was to take us through woods and across open fields before ending at the roofless, unfinished Elizabethan building, so we were curious to see what traces these different environments would produce.
We walked from left to right, and for each image you can click through for a larger version.
Overview of the route taken (click for larger version). I like how the tracts of rapeseed echo the yellow of the marks we made
The traces start and end at the Skylark Café. We were here quite a while getting everyone togged up, which is why the lines are really dense. They're long and all over the place because we were inside and the GPS data gathered was inconsistent.
The traces get longer as we enter the woods, and there is another cluster as we pause at the Complaints Choir's hut. These traces are from the bag that James was carrying.
Here are my traces from inside the hut. (Clearer if you click through to the larger version)
Inside the woods, the lines are quite long, but they get shorter again once we emerge onto the field with a clear view of the sky
Here you can see three different characteristic traces from walking in the fields: the first as we walk across the field of young wheat; then the lines decrease in length as we walk across grass; then the lines get longer again as we walk with the trees close on one side
And here we are at the end of the walk. We enter from the bottom of the image and, after pausing by the big oak tree and the moat, have an explore around the shell of the building. Then we sup some hot chocolate by the hut at top left before making our way down the path to the car park and sit in the shed whilst we wait for the minibus to arrive.
You can download the traces from the walk as .kml files and open them in Google Earth to have a closer look.
My trace (controlling the buzzing, in two parts because I had to change the battery): Part 1, Part 2
James’s trace (logging more frequently): Part 1
My main area of enquiry is centred around interactions between people and place: often using tools and strategies from areas such as pervasive games and physical computing to set up frameworks for exploration.
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