Archived entries for add to a culture of learning and experimentation

fizzPOP enters its second year

Last night at our fizzPOP hack session we celebrated the group’s first birthday.

Chocolate brownies, jammie dodgers, humidity sensor LED candle.

Chocolate brownies, jammie dodgers, humidity sensor LED candle.

fizzPOP (so named as a reference to the Lunar Society) came into being just as I returned form a residency at the Banff New Media Institute and was pondering how on earth I was going to develop my skills and practice in a city with an apparent lack of peer group.

I’ve been heavily involved in the organisation of the hackspace (working with Antonio Roberts and others) since the early days and seen it grow from laptop-orientated meetings in pubs through to regular practical sessions held at The Edge. I’m happy to be able to report that I’ve learned loads and am constantly meeting new people who provide skills and ideas that feed into my work (and play!).

There are big plans for our second year – look out for more in the way of events and workshops, as well as continuing to develop the hacksessions that form the core of what fizzPOP is about.

Cake.

Cake.

LED matrix

LED matrix: GB contemplates colour mixing, simple graphics and very small numbers.

map with a secret sum in it

As a follow-on from the box with a secret knock in it, I’m preparing a 3-day immersive experience to develop active learning amongst 3 classes of 9/10 year-olds (Y5). This project is attached to the curriculum area of mathematics, but aims to address fundamental questions about attitudes to learning in general.

Constructing a map of the school grounds.

Constructing a map of the school grounds.

The plan is to solve a series of puzzles to incrementally build up a massive dot-to-dot overlaid on the school grounds, so I’ve just spent a couple of hours working from satellite imagery to construct an outline map over which we can place…

…well, that would be telling…

Box with a secret knock in it

In the second of my two interviews this week, I was invited by Whitmore Park Primary School in Coventry to help them look at ways to develop their children’s skills as active learners in mathematics.

With only a day and a half’s notice for the interview – which required me to design and deliver a ten minute activity with a group of pupils – the only sensible thing to do was not only to figure out the content of the activity, but also to embark on constructing a technological doohickie, the workings of which I had no prior experience in! Well, it’s all good learning, isn’t it?!

The things I wanted to achieve through the activity were:

  • To have the activity pupil-led as much as the restrictions in time would allow.
  • To use an approach that referenced my previous immersive experience projects and/or Mantle of the Expert, in order to provide a starting point for conversations regarding strategies of role play and active learning.
  • To use a medium that highlighted a ’special’ technical skill that I could contribute to the mix – ie something not likely to already be available or in use within the school.
  • Something that felt to me like it was a genuine activity, and not too much like ‘maths dressed up’.
  • Something with a bit of ‘wow’ to it.

Riffing of something I had referenced in my application, I decided to do something based on code-breaking, but I wanted this to involve a physical object – one that would respond when the code had been broken. This, I felt, would give me a chance to make something using my hack/electronics skills which, whilst not being up to much in the grand scheme of things, should be adequate enough to impress a 9 year old…

After much searching of Instructables and Hackaday looking for the right combination of inspiration and cold, hard instruction, I decided to work with a system for recognising sequences of knocks in order to open a box. For this I am deeply indebted to Steve Hoefer’s detailed documentation of his Arduino-based Secret Knock Detecting Door Lock, which I only modified slightly to take into account the resources I had available.

Secret knock box gubbins: components labelled up to facilitate explaining what they were for, free ends of wires labelled up so that they could quickly be replaced in the right row of the breadboard if they accidentally came out...

Secret knock box gubbins: components labelled up to facilitate explaining what they were for, free ends of wires labelled up so that they could quickly be replaced in the right row of the breadboard if they accidentally came out...

Since it was only a ten minute activity, I decided to leave the components on the breadboard, rather than permanently soldering them up. It was also for this reason that I was reluctant to drill holes in the box I had acquisitioned to use as the casing. The downside of this being that there wasn’t really much in the way of a feedback mechanism, because the LEDs were not visible. As a compromise, I fitted a buzzer in the place of the door-knob opening motor so that the box would buzz when the correct knock was given. I also implied a lock through the way that I introduced the box and handled it in front of the children.

Here it is in action:

box with a secret knock in it. from nikkipugh on Vimeo.

When it was time for the kids to go into action, I reverted to the now familiar Agent N role and gave them an introduction that indicated that they were a specially selected team of code-breakers and we’d been given a mission to investigate this box.

I had some vague knowledge about such things, but I certainly didn’t hold any answers. After telling them they needed to find the secret knock, I handed them two folders containing stuff that might be clues and asked to “please tell me what you think”… I encouraged the children to help eachother out, and also to offer lots of different ideas and hypotheses.

A selection of clues from which the children successfully built up and interpreted a diagram of the secret knocks rythmn.

A selection of clues from which the children successfully built up and interpreted a diagram of the secret knock's rythmn.

From there I nudged and guided, seeking to let the pupils make the connections between the different clues wherever possible. We just managed to open the box in time!

The session was a bit slower and lower energy than I had imagined it would be. On reflection I think this was as much to do with nerves and shyness on the part of the pupils (I was the first artist they were interviewing) as much as anything in my control. Certainly the three children who had previously accompanied me on a tour of the school seemed more relaxed and outgoing than the others who had only just met me. The nice moment was when the Deputy Head came back to the room and asked what they had done. The description they gave, with no input from me, was spot-on and showed a sophisticated understanding of the principles involved.

Given the opportunity, I would love to expand this into a much longer activity in which we could solve the initial code, investigate how the box works and then – because obviously the code was too easy – reprogramme it with another knock and get the children to invent ways of codifying that information in an even more fiendishly difficult manner…

People in; slightly different people out

Museums as experience machines

So far my 2010 has been very focussed on schools and learning as I first spent a week responding to the second wave of Creative Partnership calls for this academic year and then attending interviews as a result.

Roughly half of the interviews I am invited to involve having to deliver a short activity (10-20 minutes) to a small group of the children. Considering my whole approach to projects is based on collaboration and a particular process aimed at responding to each individual context, it’s quite strange to find myself being judged on solo delivery of something workshoppy to a group I’ve not had any previous contact with!

I’d like to think that with my cross-disciplinary background one of my main selling points is that with pupil-led projects I’m pretty well equipped to be able to bring in practical skills that relate to wherever we end up. This too makes it tricky to decide on just one activity to represent me, because I’m not working from a starting point of offering a particular medium in response to a brief. Again all about the process.

Anyhoo, irony of the situation aside, these activities can be very interesting in their own right.

On Monday I was in a school that was looking for someone to help facilitate Year 5 (9-10 years old) in designing and making their “Museum of Water”. I was really interested in this call because of the way it had been presented as very pupil-led and also because, through my work with pervasive games and hackerspaces, I’ve been involved in various conversations coming from museum professionals that resonate strongly with those of schools. We all want meaningful interactions.

15 minutes isn’t really enough time for introductions and then anything much in the way of making, so I decided to aim for something much more feasible …like a paradigm shift!

I wanted the school to see their museum-to-be not as a collection of objects, or of documentation of learning objectives, but as a process. People go into the museum and the museum has some sort of effect on them such that the people leaving the museum are slightly different to when they went in. Otherwise, what’s the point?

I started the session in my favourite manner – by getting things wrong.

Hi, my name’s Nikki and I do all sorts of creative stuff. I’m here because I saw your advert for someone to help you make a Museum of Water.

Well, I thought that was really very easy, so I just went ahead and made it for you. [places 2 litre lemonade bottle partially filled with water on table]

Can I have my £3000, please?

[Silence]

Oh, hang on!

[Places bottle on top of cardboard box pedestal]

[Silence accompanied by glances]

What’s wrong? Can I have my money please?

From this starting point, we were able to have a conversation where the pupils explained to me that, even if I labelled the water, just to have a bottle of water on display wasn’t good enough – they wanted a museum that was interactive and taught people interesting things. They weren’t very impressed with my offering at all.

My next move was to invite everyone down to the other end of the room where I had cleared some floorspace. Within the context of what they had just told me, I introduced the idea that I wanted them to think of their museum as an experience machine. I wasn’t interested in what was inside it right now, but I wanted to think of who went in, and what we wanted them to be like when they left.

Quick profiles of incoming and outgoing museum visitors

Quick profiles of incoming and outgoing museum visitors

Two of the children lay down on some large pieces of paper and struck appropriate poses whilst we drew around them. First of all we gathered around the outgoing visitor and noted and sketched our thoughts about what we wanted people to be doing and feeling after visiting our museum. I was really impressed at the contributions made in what I think was less than 5 minutes.

At one point I announced I was going to write down the obvious and added “happy”. This triggered a conversation about whether we would ever want people to leave the museum feeling sad. Yes they said: there were some very serious things relating to the topic of water and they might want people to be moved by these. When I asked for an example, one boy said that sometimes people drown in water. We agreed it would be important to teach people how to be safe.

With very little time left, we quickly added some thoughts to the picture of the incoming visitor. These were very illuminating in terms of how they perceived museums. Or how they thought museums were perceived – anyway, a very stark difference to the very positive picture they had painted in the previous two activities!

And that was the end of the session ..or it was supposed to be: it took a bit of effort to get the children to stop adding to the picture!

A few pupils helped me take photos of the drawings before I departed (I left the originals with the school – along with the bottle of water, for which I kindly waived the £3000 fee). Below is a slideshow of some of the images…

They’ve set themselves some very high standards in light of what appears to be a somewhat challenging target audience – I hope they can realise them.

A bull in Balsall Heath

I’ve been threatening to use time over the Christmas holidays to get to grips with Scratch, a programming environment aimed at young people. I’ve been curious about it for a year or so and have recently had some conversations with people who have practical experience of using it in schools that has inspired me to actually get on and investigate it.

Coding blocks in Scratch

Coding blocks in Scratch

I’m thinking that to start off with I’m likely to apply it to animation-themed projects – you just don’t see briefs asking for people to come in and teach kids how to code! Shame that: beyond systematic approaches, applying mathematical concepts etc etc, I think there’s something particularly valuable in the process of debugging that can be applied to wider things. Fits in with my thoughts about protovation and creativity.

Anyway, as ever with these freestyle learning things, it can be a bit tricky to conjure up mini-projects to provide an impetus. Fortunately though I’ve had a huffing duck to work with and then an escaped bull went for a wander around Balsall Heath.

Balsall Heath, bull and the Shouty Lady

Balsall Heath, bull and the Shouty Lady

I lived in Balsall Heath last year, so I kind of got a bit distracted by the backgrounds and distilling some key landmarks into simple graphic form, rather than designing a game, as was the original intention. Still, there was a lot to be learned in just getting the background tiles to scroll as the bull works its way up Moseley/Alcester Road. [Addendum: This whole thing probably won't mean anything to you if you don't know the area. If that's the case, here's a link to the Google Street View to give you a toehold.]

Moseley baths

Moseley baths

After some wrangling as to whether I was going to make it a shoot-em-up in the style of the real-life story, I eventually decided that that wasn’t a route I wanted to go down (well, it is Christmas!) so the hazard comes in the form of the Shouty Lady.

One of my overall impressions of living in Balsall Heath was that there always seemed to be people shouting in the streets. Not increased-volume-so-my-mate-over-there-can-hear-me shouting, but full-on screechy argument shouting at the person stood right by them, or perhaps now walking on the other side of the road. After a few months I began to recognise that, more often than not, it was the same woman doing the shouting…

So, in the Balsall Bull ‘game’ the Shouty Lady will appear at random intervals and potentially scupper your overall aim of getting to the curry house.

Scratch isn’t set up for embedding per se, but I’ve put Balsall Bull on a separate page so you can have a play if you’d like to. If you don’t see it on the page, you’ll need to download and install Java to be able to run the applet thingy.

To play Balsall Bull, use the arrow keys to guide the bull along the road, click the green flag in the top right corner if it goes sqiffy and, above all else, beware the Shouty Lady.

How to Wow: closing thoughts

6th in a series of posts describing and reflecting on the experience of delivering a ‘wow project’.
How to Wow: Introduction
How to Wow: Day 1
How to Wow: Day 2
How to Wow: Day 3
How to Wow: Day 4
How to Wow: Closing thoughts

I seem to have already covered most of the stuff I was originally going to write about in this concluding post, so instead I’m just going to put down a few thoughts responding to this report by Agent Muhammad:

Security Level: 1

Security Level: 1
To: Agent A
From: Agent Muhammad
Message:
During the last 2 days I have learnt that being an Agent is hard but fun. We have completed the humming path. Then we tried to call Scats to our planet but he didn’t come. The next day Scats came to our planet. He said he was from Northsaxon. All of us thought he was fake. After we did some activities with Scats. First I went into 3BG cloakroom and worked out how shadows are big and small and how they have come to life. Then we tried to make the spiders work which Scats brought to our planet. They were solar power spiders so first I put a torch near the spider but it didn’t move. Then I put a big light and it did move. After we put transparent, translucent and opaque material near the spider

I love the way that “All of us thought he was fake.” is plonked in the middle there, but doesn’t affect how much he was absorbed into proceedings.

Other than a couple of children asking me if Skatz “was real”, I witnessed very little in the way of scepticism in the the story we were weaving. …but that’s not to say I think they believed it was all true.

I mentioned the use of slightly shonky, unrealistic-looking props in an earlier post. I think it’s important to signal that projects like these are something to play along with, that they’re not real. This offers protection from things that might otherwise be scary, but also opens up an ‘anything goes’ approach to responses that don’t necessarily have to be correct in order to be good.

I have these videos in mind when I say this (an earlier post):

The aim is to create a situation where the pupils are allowed to be wrong and where they are encouraged to frequently review their ideas and adapt them in response to new developments. Also where they are not afraid to be wrong and are therefore more free to suggest imaginative, innovative ideas. This is very much my interpretation of promoting creativity, especially within education, where I feel it is desperately needed.

In other contexts the term I use for it is “protovation” (I think the term originally came out of work done by the Institute for the Future identifying skills necessary for workplaces of the near future.) Read Catt Avery’s essay exploring protovation in relation to Art, Science, gardening, collaboration and the curation of ideas for a starter on why the protovation approach is relevant now.

In wow projects I like to set things up so that the characters and teachers don’t have a definitive right answer, so the children are free to follow their own trains of thought. I’m curious as to how this looks from the outside though.

In July, The Telegraph ran a story with the headline “Children traumatised by ‘War of Worlds’ abduction of teacher“, a story I first came across via this post. Compare and contrast with sources a little closer to the action: the Southway School post and the Mid Sussex Times article and video.

I don’t really feel I have enough facts to be able to comment on whether the children actually were traumatised, and if so, to what extent, but the articles serve to highlight something we talked about a lot with both the Pod in the Quad and the Song for Skatz projects: what will the parents think? What happens when excited kids go home and recount their tales of adventure?

For an immersive experience, one of the powerful techniques at our disposal is that of disruption: allowing the school day/week to start off as usual and then to disrupt it by suddenly steering it off into the project narrative. How do you balance this against forewarning parents and guardians that something unusual will be happening?

One possible solution is to wrap it up in the process of getting permissions for the all-important project documentation. Ideally, permissions need to be established near the start of the planning stages, so maybe this allows enough of a buffer zone between the paperwork going out and the project delivery starting? I’ve also wondered about the possibility of making the parents complicit in the project too, after all, why should the experience be confined to the school grounds and the school day?

My observation session right at the start of the project planning was done in character: I spent about an hour moving among the pupils during an IT session, introducing myself to them individually as someone doing an investigation and asking them a) if they’d seen anything unusual happen in school recently and b) what what the most unusual thing they could imagine happening in school? I left them with a request that if they did see anything unusual in the future, that they should let me know about it. What if some of the pupils had received a letter from me at their homes? Maybe something along the lines of “Thanks for saying you would help, we’ve found out that something is about to happen, please keep your eyes peeled and ask your teacher to phone us if you see something we should know about.”

I love the idea that the project could leak out of the usual school boundaries, and also that a call from a pupil could kick-start the main action, but how do you work with parents to steer the child’s response to the receipt of the letter? It would necessitate a lot more time (and therefore money), but I’d like to think the returns would be high!

I know this is the sort of technique I’d go for if I was designing a game, but maybe it’s different in education? Is it?

So, I suppose my closing thought is a question: where do we go from here?

6th in a series of posts describing and reflecting on the experience of delivering a ‘wow project’.
How to Wow: Introduction
How to Wow: Day 1
How to Wow: Day 2
How to Wow: Day 3
How to Wow: Day 4
How to Wow: Closing thoughts

hippo joy

hippo joy from nikkipugh on Vimeo.

I’m liking this circuit-bending stuff. It’s making me do things I don’t want to do.

The particular comfort zone edges I’ve noticed are:

  • Restraining myself from immediately unscrewing the back and tinkering with the innards without having properly explored what the ‘normal’ behaviour is first. I must make more of an effort to document this too.
  • Choosing the 3 or 4 bends from several that I’ll try and work with. This is usually a balance between the “awesome!” and the practicality of getting wires and soldering irons where they need to get to. I ‘lost’ a really nice bend in the hippo – the behaviour changed when I soldered the switch wires onto the board. I’m starting to get into the habit of making audio recordings of the initial noodling noises.

    hippo joy:

  • Revising the previous decisions, based on what switches you can accommodate in the shell.
  • Making the first incision. Usually my electric drill is hilariously large compared to the toy I’m working on: one of these days the toy’s just going to disintegrate. It’s also a very definite point of no return.
  • I’m slowly getting better at drilling holes a few sizes too slow and then taking them up to size with a file. Neater results, but there’s still room for a lot more improvement. I’ve also started thinking a bit more about the feel of the switches – adding in rubber o-rings to cushion body contact points etc.
  • Similarly for the first solder, but given extra edge by the memory of all the circuit boards I’ve managed to kill in the past.
  • I’ve circuit-bent a few toys now, all with similar push-to-make switches and body contacts. An important edge is coming up where I’ll have to learn new stuff. With the hippo bend I made myself repurpose the existing switches. It’s a bit of a bodge, but it was worth the brain-wracking to come up with a (hopefully more than temporary) solution that a) works and b) is satisfying in the way that it looks and touches.

A Flickr set of images showing the hippo’s internal gubbins is at http://www.flickr.com/photos/nikki_pugh/sets/72157622183430094/detail/

extra wires and re-purposed switches. also masking tape.

project space

I just wanted to say that the fizzPOP hackerspace is increasingly becoming the communal, collaborative production space for unpredictable creative things that I was hoping for when I left art school.

Actually, come to think about it, in many ways it’s quite like what I hoped art school would be.

How to Wow: Day 4

5th in a series of posts describing and reflecting on the experience of delivering a ‘wow project’.
How to Wow: Introduction
How to Wow: Day 1
How to Wow: Day 2
How to Wow: Day 3
How to Wow: Day 4
How to Wow: Closing thoughts

Thursday morning was spilt into 4 sessions, each about 30 minutes long. Our original plan was to stream the special agents into an upper and a lower ability group, but that didn’t happen in the end (I think mainly because it hadn’t happened the previous afternoon either) so we just kept to the two normal class groups.

The main aim for the day was to produce the song for Skatz to take back to Nednil with him, so the special agents worked to develop the light and shadow vocabulary further, and produced a dictionary of relevant “wow words”. The groups also collaborated to write a verse each and to compose an instrumental section for the song.

dictionary

song lyrics

Skatz

We also did some more work to reinforce the activities from the previous day.

Translucent objects

noon

Again, I was in a predominantly support role, but this was a much better situation compared to the previous day: Skatz was leading the musical side of things and the teachers were leading the vocabulary-based stuff. As it should be.

As well as being able to spend 1-on-1 time with any special agents who were struggling, I concentrated on documenting the activities. I generally try to give myself a character where it’s perfectly logical for them to always be carrying a camera and taking photos of what’s going on, and this project was no exception.

As well as my stills camera (which I also used to record the video) I also had a digital voice recorder. Things can get a bit side-tracked of you start using things like this to do ad hoc interviews etc during activities – everybody wants a go! – so what I did was to use a pair of binaural microphones (they look like earphones) and pretend that they were ear pieces and that I was listening out in case Agents A or E (Emma, the Creative partnerships agent) tried to contact me.

(Incidentally, I nearly got caught out a couple of times on the Monday, so from the Tuesday I carried a collection of spare batteries, mics and empty memory cards around with me in a camera bag clipped to my belt. I’d also been making quite a big deal of using my notepad to write down everything that we did and found out. This went in the kit bag too, as well as a spare pen!)

Here is a sample of audio taken from first thing in the morning using the binaural mics. (They were looking at their messages to Agent A again.) There’s a lot of background noise and echo, but they do well considering we’re talking in quite hushed voices. Another thing to bear in mind is that audio’s a useful tool because it frees you up from some of the issues of publishing childrens’ photos when it comes to publicising a project.

The downside of all these photos (about 450 on my camera over the 4 days) and all the ambient recording, is the sheer quantity of material produced. It could be a great way for teachers to monitor understanding etc, but realistically I think I’m the only one who trawls through it after the project has finished. Question: is there any merit in making going through the documentation an integral part of the project?

(Just as a guide, it will generally take me at least a day (usually unpaid) to put together something half-way-decent as an overview of what the project was about. How much longer would it take to include evaluation of what’s been documented and does that add enough value to warrant the time spent on it?)

As well as the general as-it-happens documentation, we also had the very specific need to document the song that was the main outcome of the project. This was quite nerve-wracking because, although Skatz had bought a voice recorder too, it was playing up and we couldn’t get it to work. That put the burden of responsibility onto mine and the set-up of the afternoon was that it was a one-shot-only chance to get it recorded correctly. A bit daunting, to say the least, but it worked and I was able to convert it and email a link to the teachers overnight so that they could play it in assembly the next morning.

The afternoon was orientated around Skatz’s farewell. The special agents spent some time rehearsing the song they had written and also a sheet of wow words for Skatz to take home with him. The way the sessions worked out led to an interesting situation where one of the teachers who was not confident with teaching music had to lead her class in rehearsing their instrumental section whilst Skatz was working with the other group. She was quite daunted by the prospect, but had seen Skatz working with her class previously and so was able to use the same techniques that he had used. I don’t now how this has affected her confidence long-term, but this sort of thing is a really simple, basic illustration of good stuff that can come out of these types of projects where teaching is split between visiting professionals and the teachers.

Then it was time for the grand finale…

The original plan (have I used that phrase quite a lot?) was to go back out onto the playground and do another big humming path to open up the inter-dimensional tear that Skatz travelled through, but this idea got rained off. Instead, we gathered in the hall and shut the doors and drew the curtains as before.

There was a round of thank-yous and goodbyes and presentations and then we sang the finished song:

WOW! A song for Skatz

Bring us words to wake up the light,
We can’t go on living in the night.
We need knowledge of the shadows and the sun,
Without help, our world is done.
Help us make and sing our song,
To bring us light and right the wrong.
One last thing we have to tell,
Only wow words break the spell, only wow words break the spell.

Feed the spiders, feed the spiders,
Find out what they need to wake.
They need light, a powerful light:
Energy to help defeat the night.
Feed the spiders, feed the spiders,
Find out more for us to take.
Our experiments show transparent,
Not translucent is what’s right.

Bring us words to wake up the light,
We can’t go on living in the night.
We need knowledge of the shadows and the sun,
Without help, our world is done.
Help us make and sing our song,
To bring us light and right the wrong.
One last thing we have to tell,
Only wow words break the spell, only wow words break the spell.

[dark instrumental]

In the morning, when the sun rise,
Long dark shadows casts to the West.
Then at Midday sun is highest,
Shadows short beneath our feet.
In the evening when the sun sets,
Long dark shadows spread to the East.
Measuring the shadows’ length,
Tells us when to wake and sleep.

Bring us words to wake up the light,
We can’t go on living in the night.
We need knowledge of the shadows and the sun,
Without help, our world is done.
Help us make and sing our song,
To bring us light and right the wrong.
One last thing we have to tell,
Only wow words break the spell, only wow words break the spell.

[light instrumental]

Opaque objects block the light,
Forming shadows dark as night
When the object is translucent,
That’s when shadows start to fade.
When the object is transparent,
It forms a shadow light and bright.
Twisting turning round the object,
Means a stretched out shadow’s made.

Bring us words to wake up the light,
We can’t go on living in the night.
We need knowledge of the shadows and the sun,
Without help, our world is done.
Help us make and sing our song,
To bring us light and right the wrong.
One last thing we have to tell,
Only wow words break the spell, only wow words break the spell.

farewell ceremony

After the song, we had to somehow dispose of Skatz: something we’d wrestled with all through the project. We felt it was important to have the illusion of him being transported back to his dimension, rather than just going out through the school gate and walking down the road. After allowing the special agents to play freely for a few minutes with the mystery objects/glow sticks from their investigation packs, we gathered them into 2 lines and got them to wear their blindfolds whilst Skatz performed a ceremony that involved him walking up and down the rows beating out a rhythm on a cymbal.

During this process Skatz secretly passed the cymbal to me and crept out of the hall (us having carefully padded the frame at lunch time so it wouldn’t make any noise). Once Skatz was out of the building I dropped the cymbal and we turned the lights on as everybody took their blindfolds off.

The special agents, on discovering Skatz was no longer in the room, all immediately rushed over to the storeroom in the corner where a load of furniture and sports equipment was kept. They were utterly convinced he was in there, despite me having seen that at least half of them were peeking out from underneath their blindfolds as I walked around. Interestingly, not one single child spoke up to say that it had been me on the cymbal. We did a bit of “what happened?” and “where do you think he’s gone?” hunting around and entertaining theories, before gathering everyone together to wrap up.

It was at this point that I realised we had serious misjudged this part of the project.

We had been so intent on making sure the effect was convincing, that we had almost completely omitted to take into consideration the affect it would have on the emotions of the children we were working with. They were all really sad and subdued and it took a lot of work from myself and the teachers to put a positive spin on it and to bring the energy levels back up. Some weeks later when the CP agent went back to the school to get feedback from the pupils, the overwhelming first reaction was that they were hurt that Skatz had left without saying goodbye.

The reality was that we did quite a lot of the goodbye and thank you stuff, it’s just that Skatz had used a little I’ll-sing-you-another-song-after-this-thing-with-the-cymbal sleight of hand to try and discourage peeking and that by far outweighed all the other stuff.

How to wrap up the delivery part of the next project I work on is something I will need to give a lot more thought to. In the Pod in the Quad project, a goodbye was used as a prompt for a golden time session with Paul Conneally discussing themes of saying goodbye, and I think we should probably have included an aspect of this in the Song for Skatz project.

I got lots of hugs from the special agents as they left the room, and then I sorted out some of the remaining equipment, wrote a thank-you-and-I-got-back-safely-and-all-the-lights-came-back letter from Skatz and then that was it. Skatz had gone straight to a gig in Bristol and the teachers were busy with meetings etc. I think I needed a different goodbye too!

I think I’ll leave the issue of evaluation and feedback for the next post…

What we learned

  • We spent a lot of time correcting the pupils from saying “small” shadows for when objects were far away from the light source before we realised that they were just trying to express the concept of faint.
  • Artists leading activities is good, teachers leading activities is good; teachers being able to observe how artists lead activities can be very good.
  • Have a range of methods of documenting – both in terms of media and in terms of ambient vs interview styles.
  • When glow sticks are bent too much and crack open they don’t half make a mess and it is human nature to peek out of the gap at the bottom of a blindfold!
  • Please do consider relaxing the tightness of the narrative in exchange for a more gentle/discussed goodbye.

5th in a series of posts describing and reflecting on the experience of delivering a ‘wow project’.
How to Wow: Introduction
How to Wow: Day 1
How to Wow: Day 2
How to Wow: Day 3
How to Wow: Day 4
How to Wow: Closing thoughts

How to Wow: Day 3

4th in a series of posts describing and reflecting on the experience of delivering a ‘wow project’.
How to Wow: Introduction
How to Wow: Day 1
How to Wow: Day 2
How to Wow: Day 3
How to Wow: Day 4
How to Wow: Closing thoughts

This was our riskiest day, both in terms of having to get various logistics right and also in terms of not knowing how the special agents would react.

I started the day by saying I didn’t know what else we were supposed to do next and maybe it would be good if the special agents could write a report to Agent A (my boss) explaining what they had done so far and what they thought we should do next.

report

It’s always good to have little snapshots of how people are interpreting what’s going on, but this was basically a distraction to allow Skatz to get into position at the far end of the playing field that both classrooms look out onto. At the pre-arranged time the blinds went up and a message came over from the other classroom that there was a stranger outside.

A Song for Skatz: a stranger arrives from nikkipugh on Vimeo.

I love that this was our massive “look kid! Skatz has arrived” moment and the over-riding priority for some of them is still to show me something they’ve written that they’re proud of!

Other things that happened in the video:
at 0:51 some of the special agents have realised they can get a better view of what’s going on if their teacher lets them go in through the other door.
at 1:03 you can catch a glimpse of Agent P, one of the special agents who always liked a bit of extra responsibility, returning from his mini-mission of being sent to find the headmaster and tell him what was going on.
at 1:30 we have the headmaster’s pronouncement that the stranger looks friendly, so we know everything’s going to be OK!
1:52 Skatz and I had worked out as part of the back-story that because he came from a place that had been dark for a very long time, the practical way of greeting people was to touch them on the head.

After Skatz had greeted everybody, been fetched something to drink, been offered somewhere to sit down and had done some comedy “what’s this do?” clomping around with the printer and interactive whiteboard stuff, he settled down to describe his journey and explain about what life was like on his planet. [I had to obscure some of the faces on this video - hence the blurriness.]

A song for Skatz: Skatz introduces himself from nikkipugh on Vimeo.

As I mentioned before, we’d used the project wiki to build up a fairly comprehensive list of details concerning Skatz’s background, what life was like for him and how/why he had travelled to the school. Watch that video again and be impressed at how the whole thing doesn’t get de-railed by Agent Alex asking Skatz how come he has a watch. (Full credit to Skatz for that!)

Watch again and note how at that point the conversation changes from being information being delivered by Skatz to being information being imparted by the special agents. It was beautifully surreal when they spontaneously started chanting out the months of the year and days of the week. Priceless.

We told Skatz about the song that had come through in the message and we asked if he could sing us the bit that had got garbled at the end. This is when we found out that the reason Skatz had come to the school was because they minstrels on his planet had forgotten the end of the song. They use to sing a song that had all the information about light and shadows in it and they would sing it every morning. When they stopped, that’s when the sunlight disappeared. Skatz needed our help to re-write the song so he could take the knowledge back to his planet.

Skatz told us he’d only got 2 sleeps’ worth of time before the inter-dimensional tear opened up again and he had to go back to his planet…

After the special agents had had the initial 20-30 minutes talking to Skatz we split up into 4 groups again and rotated around 4 different activities. We only had a couple of hours in which to get some practical experience of the learning objectives before we then focused on developing the vocabulary associated with them.

Here’s a quick outline of the 4 activities and the learning objectives associated with them. Int he planning sages these had been grouped together around themes and a general approach and then the exact nature of the activity put together once Skatz had joined the team and the overall narrative had been formed.

Feed the Spiders

  • Recognise that light comes from a variety of sources
  • Shadows are formed when the light is blocked
  • Compare shadows
  • Use knowledge of materials to predict shadows
  • Opaque objects do not let light through; transparent objects let a lot of light through

opaque

semi-transparent

Skatz had bought 2 spiders with him, but they had been asleep ever since the light diappeared. The special agents had to find out what made them wake up (they were solar-powered, needing a very strong light source). After waking them up, the special agents had to investigate what affect leaves made from different materials (opaque, transparent, semi-transparent) had on them.

What shape are shadows?

  • Shadows are formed when the light is blocked
  • Shadows are similar in shape to the objects forming them
  • Compare shadows from different objects
  • Use knowledge of materials to predict shadows

shadows

So he wouldn’t get scared when they suddenly appeared again when the light came back, the special agents needed to be able to explain to Skatz about how shadows are made and why they sometimes look scary.

We took lamps into one of the cloakrooms and made outlines of everyday objects. By moving the cut-outs closer and further away to the lamps we made the shadows get bigger and more faint and smaller and more dark. When we turned the cut-outs at an angle they made distorted, scary shapes we could use to tell stories.

Can we tell the time with shadows?

  • Shadows can be used to tell the approximate time of day
  • The sun is the main source of daylight
  • The sun appears highest in the sky at midday
  • The sun appears to move/the apparent movement of the sun is caused by the earth rotating on its axis
  • When the sun is behind, the shadow is in front
  • Describe a fair test
  • Measure length
  • Compare shadows

shadow lengths

Apart from needing to know when two sleeps’ time is up, if Skatz is the only person in his world with a watch, he will have to teach the other people how to tell the time using shadows.

The special agents used the torches from their investigation packs to model the movement of the sun around an object and work out the relationship between the position of the sun and the position and length of the shadow.

Skatz

interview

The fourth activity was spending time with Skatz to find out more about his life and his job as a minstrel. The special agents were encouraged to ask questions and make use of the notepads from their investigation packs.

How do we turn this knowledge into a song?

vocabulary

songs

The afternoon was split into two sessions with each class spending half their time on collating and understanding vocabulary related to the morning’s activities and the other half of their time working with Skatz to understand how songs are built.

What we learned

  • The write-a-message-to-Agent-A-and-please-don’t-look-out-of-the-window exercise highlighted some interesting contrasts in expectations in how polished written work – any written work – should be. (cf drawing and mark-making.)
  • Don’t assume any particular type of reaction to a situation.
  • Things get interesting if you put the pupils in the position of being the expert.
  • They will notice even the tiniest of details. Example: the battery inside Skatz’s guitar. Be prepared to improvise!
  • Given the chance, I would organise the morning activities differently:
    1. I think most of the staff involved only saw the notes I prepared on the morning in question. As a result, they were not very confident with the material. This was compounded by them also having requested that the staff travel around the activities with the same group all the time, therefore having to deliver 4 activities from scratch rather than repeating just one and being able to develop it.
    2. That we were solely relying on the notes I had written the week before to communicate what people had to do was a problem – this is why we ideally needed some sort of final training session with all the staff together.
    3. The lack of confidence of the staff in delivering the activities meant that I had to take on a floating role (moving from activity to activity checking that everything was ok) rather than playing a more active role in delivering. Not good.
    4. An alternative to this would have been to have brought in another person to co-deliver, but we didn’t have the budget for this either.
    5. After the day’s delivery, feedback from the teachers was that they wanted more time spent on the activities. This again relates to the points above and things not being slick enough to have really used the allotted time effectively, but also prompts the question of why this had not been broached during the planning stages – again, the importance of having open channels of communication such that everyone involved participates in the planning and things like this can be caught ahead of time.
  • For some of the activities we’d planned on doing them outside (especially the telling the time with shadows one). The weather was rainy though so we couldn’t. A lot of what we did had to be double-planned for different weather conditions.
  • If the staff do feel they need to revisit the practical side of the activities, I’m curious to know if they will use the same activities (solar-powered spiders in drain pipes etc – they still have all the equipment) or whether they will revert to whatever they would have used previously…
  • Within a limited amount of time, how do you balance expectations of covering the curriculum vs all the other stuff (narrative etc) that turns the project into a wow project?
  • Re telling the time with shadows: We discovered that text books typically illustrate this with diagrams that start with the sun rising on the left hand side and coming down on the right, presumably as a result of us reading in a left-to-right direction. In this topic though, teachers also have to talk about the sun rising in the East and we conventionally depict this as being on the right-hand arm of a compass cross. Confusing.
  • Anagrams and reversals are a fun way of naming distant planets and far off lands. Skatz came from a town called Nednil; the special agents studied at Linden.

4th in a series of posts describing and reflecting on the experience of delivering a ‘wow project’.
How to Wow: Introduction
How to Wow: Day 1
How to Wow: Day 2
How to Wow: Day 3
How to Wow: Day 4
How to Wow: Closing thoughts



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