Test-driving the possibility probe

I like this moment in a project – where the idea made real is first taken out into the wide world and your visions are (hopefully) shown to be roughly on target and, if you’re really lucky, whole new avenues of exploration are opened to you.

possibility probe

Test-drive a-go-go

This morning Pete and I took the Possibility Probes (I’ve sent off the marketing copy, so these things now have a name – Possibility Probes is part of it) out for a test-drive.

Most targets have been hit:

  • To be contrary to the light, cuddly, empathy-evoking bundles from the initial Colony playtesting (this project is an oxbow in a much larger, meandering research series)
  • To be a little bit uncomfortable and unwieldy, but not too much so.
  • To be audible.
  • To be felt.

The one main area for improvement before the public get their hands on them is to improve the response to landscape.

Not bad for a first iteration, though…

Possibility Probe (first test drive)

Possibility Probe (first test drive)

Possibility Probe (first test drive)

Possibility Probe (first test drive)

Possibility Probe (first test drive)

Possibility Probe (first test drive)

Possibility Probe (first test drive)

Possibility Probe (first test drive)

Possibility Probe (first test drive)

Thanks to Pete for being a willing pioneer and test subject.