Sonar goggle sampler

I’m one of six artists currently taking part in Fierce‘s Platinum professional development programme. As part of the early doings we each ran a 30 minute workshop to introduce everyone else to an element of our practice.

Since I’ll be using Platinum to explore possibilities for applying elements of playfulness and interactive/responsive technology to my core interest of investigating interactions with spaces, part of my workshop included a chance to sample the sonar goggles I made for the game The Bloop last year. More on what the first part of the workshop entailed later…

Although I was on invigilator duty to make sure everything was running safely etc, I still managed to get in some observation and even take a few photos.

The goggles drew a lot of interest from the other people in that part of the arts centre, and a few people from outside our workshop also wanted to take part. Who am I to say no?!

What’s struck me most, looking back at the photos now, are the different hand and arm positions…