October 12, 2009

Looking down Upper Dean Street towards The Fancy Silk Store and Moat Lane. Outdoor market on your left.

Upper Dean Street

Eastside Walk and Talk Event, Sunday 18th October

I’ve been walking many laps of the Eastside regeneration area over the last month or so, each time carrying a GPS unit in each hand, logging the positions they record and then converting the data into line drawings.

line drawing

The drawings are different each time. We knew that would happen.

What’s increasingly striking me though, is the amount of change I’m seeing in the landscape I walk through, even on the timescale of a couple of weeks: hoardings go up around construction sites; piles of rubble are shifted; graffiti is removed; and subways re-painted.

When I’m walking with my GPS units however, I cannot stop to investigate these things in more detail, or even to properly document them. I must keep walking past at a steady pace.

Curzon Street area nip and tuck

On Sunday the 18th of October I’m going to do a different type of walk, and I’d like you to join me.

Weather permitting, we will meet at the Old Crown pub (Corner of Heath Mill Lane and Deritend, Digbeth) from 2pm for a 2.30 start. We will then walk once around the perimeter of the regeneration area taking great care to stop, investigate, prod, document, tell stories about and explore things along the way. A no-frills walk takes about 90 minutes, so be prepared for this one to last 2 or more hours. No route march though – this will be very stop-start.

Bring comfortable walking shoes and clothing appropriate for the weather. Kendall mint cake optional. If the weather is too wet we’ll postpone things ’til another time. Announcements for rain-checks or otherwise will go out via my Twitter stream and via the Sunday Local show on Rhubarb Radio where I will, sometime between 12 and 2pm, be talking about the Eastside drawings I’m making. (‘cos that’ll work great on the radio!)

I have the beginnings of an idea that I might collate the photos, GPS drawings and other documentations into a printed magazine so that there is some sort of a record of what things are like now (and how we remember them being in the past) that we can look at a few years down the line when everything will have changed beyond recognition. When we do the walk again, maybe.

derelict factory

Invigilator: Malvern

6th in the Invigilator series with Paul Conneally.

Emotion Grid

Paul Conneally and I were commissioned by Nathaniel Pitt and MECA to conduct one of our Invigilator pieces in Great Malvern yesterday.

Two pairs of invigilators started from Great Malvern railway station and followed the directions that used to take me from Birmingham’s New Street station to my job at a gallery in Digbeth:

Right, Left, Left, Right, Left, Right, Straight over, Straight over, Straight over, Straight over, Left, Left.

Right

After arriving at our different destinations we commenced watching over our respective spaces. Mine and Jean Baynham‘s journey took us to the entrance to the carpark of Malvern Library. As we were filling in emotion grids for Paul’s research, a man who had approached from behind us and obviously read “invigilator” on the back of our t-shirts asked us what we were going to invigilate. We told him we weren’t sure yet and asked him what he thought we should invigilate and he responded by saying “the car park”. So that’s what we did.

Library

I took my lead from past employment in libraries and started recording visitor statistics: number of people entering and exiting the library; number of people who only walked through the grounds in front of the library; and number of people who walked past us on the pavement without entering into the library grounds at all.

Jean found herself repeatedly approached by passers-by enquiring what it was we were doing and what it was that we were watching over. Magic vests – you gotta love ’em.

Query

Paul and I are now processing various artefacts from the journey and from the invigilation. The results will be displayed in one of the MECA shop window spaces in Great Malvern town centre until the end of the month.

Uncertainty in Southampton

I was in Southampton the other weekend and, having battled the Boat Show traffic to get into the city centre, I was amused to suddenly find myself in the middle of a shopping mall, in the middle of a public consultation exercise regarding Southampton’s plans regarding the development of a cultural quarter. There’s a .pdf with an outline here.

Guildhall Square

Before going to Southampton I’d done a quick Google for “regeneration zone” and found a damning article about the city’s architecture. Read it; it probably applies to where you live too.

David Lloyd in The Buildings of England described the reconstruction as being akin to an “up-and-coming Middle-West town with planning controls and Portland stone”. While the gigantic ships, those ribbon-windowed beauties that inspired a thousand modernist buildings, sailed to New York from just a few yards away, Southampton channelled the spirit of Iowa.Owen Hatherley, Southampton: What’s next for this major port turned mega-retail park?

No offence to Iowa, I have never been there, but 3 shopping malls have been built off the high street in the last couple of decades, as well as huge retail parks spreading out towards the docks and it is all becoming rather soul-less.

Southampton from above

I grabbed a satellite image of the city centre and roughly marked out some different areas (click to embiggen). The yellow strip is what I basically think of as being the high street. It’s where all the shops are focused. Sort of. The ones that are in different buildings with bricks and stone and stuff. You know what I mean.

The brown area is a land of shopping centres and decorated sheds. I know a lot of that brown is car park, but that really is huge!

The area in white near the top of the image is the area ear-marked for developments. Actually, this is a bit misleading: there doesn’t seem to be a delineated area for redevelopment in the same way as for the Eastside regeneration area in Birmingham, but rather a cluster of projects in roughly the same area. Also in contrast to Eastside, stuff’s happening where stuff already is: already in the white area is The Mayflower theatre, the BBC’s Radio Solent offices, the library, the civic art gallery, the guildhall, university buildings…

I did a few laps of the area with camera and GPS units. Here are a few of the resulting images:

Mayflower and scaffold

Southampton's creative quarter

Civic Centre and concrete

Southampton's creative quarter

the pits

Southampton's creative quarter

Cup of tea and a sit down

Southampton's creative quarter

The walk was an altogether different affair from what I’ve been experiencing in Birmingham recently. For a start it was a lot shorter (about 30 mins per lap, rather than about 90), but also because it already felt kind of vibrant. I’m sure the park helped with this, but also I think because of the presence of the students and, noticeably, the smaller, independent shops and restaurants that inhabit this area. I hope these stay.

The other thing that hit home as I walked around was that I really, really miss The Gantry theatre that used to nestle in the shadow of The Mayflower. I only saw a couple of productions there before I left for university and it closed in 2001. If I remember correctly it was the sort of space where, before you pushed your way through blackout curtains to go to into the main theatre area, you could buy a big plate of chilli and a beer. This really twists the knife.

Sigh.

Anyway, to lighten the mood a little, here is a .kml file of two laps of walking so you can have a zoom around and play with the GPS traces. (Right click and save as. If you haven’t done so already, you’ll need to download and install Google Earth in order to open this file.)

How to Wow: closing thoughts

6th in a series of posts describing and reflecting on the experience of delivering a ‘wow project’.
How to Wow: Introduction
How to Wow: Day 1
How to Wow: Day 2
How to Wow: Day 3
How to Wow: Day 4
How to Wow: Closing thoughts

I seem to have already covered most of the stuff I was originally going to write about in this concluding post, so instead I’m just going to put down a few thoughts responding to this report by Agent Muhammad:

Security Level: 1

Security Level: 1
To: Agent A
From: Agent Muhammad
Message:
During the last 2 days I have learnt that being an Agent is hard but fun. We have completed the humming path. Then we tried to call Scats to our planet but he didn’t come. The next day Scats came to our planet. He said he was from Northsaxon. All of us thought he was fake. After we did some activities with Scats. First I went into 3BG cloakroom and worked out how shadows are big and small and how they have come to life. Then we tried to make the spiders work which Scats brought to our planet. They were solar power spiders so first I put a torch near the spider but it didn’t move. Then I put a big light and it did move. After we put transparent, translucent and opaque material near the spider

I love the way that “All of us thought he was fake.” is plonked in the middle there, but doesn’t affect how much he was absorbed into proceedings.

Other than a couple of children asking me if Skatz “was real”, I witnessed very little in the way of scepticism in the the story we were weaving. …but that’s not to say I think they believed it was all true.

I mentioned the use of slightly shonky, unrealistic-looking props in an earlier post. I think it’s important to signal that projects like these are something to play along with, that they’re not real. This offers protection from things that might otherwise be scary, but also opens up an ‘anything goes’ approach to responses that don’t necessarily have to be correct in order to be good.

I have these videos in mind when I say this (an earlier post):

The aim is to create a situation where the pupils are allowed to be wrong and where they are encouraged to frequently review their ideas and adapt them in response to new developments. Also where they are not afraid to be wrong and are therefore more free to suggest imaginative, innovative ideas. This is very much my interpretation of promoting creativity, especially within education, where I feel it is desperately needed.

In other contexts the term I use for it is “protovation” (I think the term originally came out of work done by the Institute for the Future identifying skills necessary for workplaces of the near future.) Read Catt Avery’s essay exploring protovation in relation to Art, Science, gardening, collaboration and the curation of ideas for a starter on why the protovation approach is relevant now.

In wow projects I like to set things up so that the characters and teachers don’t have a definitive right answer, so the children are free to follow their own trains of thought. I’m curious as to how this looks from the outside though.

In July, The Telegraph ran a story with the headline “Children traumatised by ‘War of Worlds’ abduction of teacher“, a story I first came across via this post. Compare and contrast with sources a little closer to the action: the Southway School post and the Mid Sussex Times article and video.

I don’t really feel I have enough facts to be able to comment on whether the children actually were traumatised, and if so, to what extent, but the articles serve to highlight something we talked about a lot with both the Pod in the Quad and the Song for Skatz projects: what will the parents think? What happens when excited kids go home and recount their tales of adventure?

For an immersive experience, one of the powerful techniques at our disposal is that of disruption: allowing the school day/week to start off as usual and then to disrupt it by suddenly steering it off into the project narrative. How do you balance this against forewarning parents and guardians that something unusual will be happening?

One possible solution is to wrap it up in the process of getting permissions for the all-important project documentation. Ideally, permissions need to be established near the start of the planning stages, so maybe this allows enough of a buffer zone between the paperwork going out and the project delivery starting? I’ve also wondered about the possibility of making the parents complicit in the project too, after all, why should the experience be confined to the school grounds and the school day?

My observation session right at the start of the project planning was done in character: I spent about an hour moving among the pupils during an IT session, introducing myself to them individually as someone doing an investigation and asking them a) if they’d seen anything unusual happen in school recently and b) what what the most unusual thing they could imagine happening in school? I left them with a request that if they did see anything unusual in the future, that they should let me know about it. What if some of the pupils had received a letter from me at their homes? Maybe something along the lines of “Thanks for saying you would help, we’ve found out that something is about to happen, please keep your eyes peeled and ask your teacher to phone us if you see something we should know about.”

I love the idea that the project could leak out of the usual school boundaries, and also that a call from a pupil could kick-start the main action, but how do you work with parents to steer the child’s response to the receipt of the letter? It would necessitate a lot more time (and therefore money), but I’d like to think the returns would be high!

I know this is the sort of technique I’d go for if I was designing a game, but maybe it’s different in education? Is it?

So, I suppose my closing thought is a question: where do we go from here?

6th in a series of posts describing and reflecting on the experience of delivering a ‘wow project’.
How to Wow: Introduction
How to Wow: Day 1
How to Wow: Day 2
How to Wow: Day 3
How to Wow: Day 4
How to Wow: Closing thoughts

uncertainty around Eastside

Some details from the GPS-generated line drawings coming out of the work described in the previous post.

line drawing

line drawing

line drawing

line drawing

line drawing

line drawing

line drawing

line drawing

line drawing

Fuzzy Eastside

The length of the lines correspond to how much discrepancy there is in where the two GPS units I’m carrying think I am. The longer the line, the more they disagree.

In the above screenshot you can see how the big, crowded-together buildings of the Bull Ring (bottom left corner and running up the left-hand side) scatter the GPS signal around a lot, resulting in a completely different type of mark-making compared to the relatively open terrain of the ring road on the right hand side.

The dense cluster of lines about a third down from the top on the left-hand side is where my route takes me between the Fire Service Headquarters and the flyover of St Chad’s Queensway. Subways and railway lines cause interesting effects in other locations.

map

Why I’ve been talking about Eastside a lot recently

In September 2006 I made some work for an arty bit (the Anti-Talent Zone) in Channel 4’s TEN4 magazine (Issue 4: The Talent Issue). I’ll let curator Gavin Wade do the introductions:

In the Anti-Talent Zone anything goes, there are no laws, no morals, no identities, no property, no art, no profits only lots of pain[…] At the heart of the Anti-Talent Zone you will find an emptiness organised by Nikki Pugh[…] Pugh has wiped clean a section of our glorious city currently in the grips of a reality adjustment adding one new name to the mix. The site of Hewitt Street in Manchester, home to a successful contemporary art scene originated by local artists, is also the model of growth for Birmingham’s Eastside as overheard by Pugh in the halls of power.

welcome to the Anti-Talent Zone

The Arts Council and UCE’s (now BCU) plans to build a Castlefield-esque artist led space on Bartholomew Street fell through, however Eastside Projects (fronted by one Mr. Wade!) opened on Heath Mill Lane late last year. But what of the rest of the Cultural Quarter Digital District regeneration area? [Don’t worry: I’m not going to attempt to answer that!]

Meanwhile, back in February of this year I started doing a lot of GPS work in Digbeth. I noticed my equipment was giving me inconsistent results in a way that was quite interesting and planned to use this in its own right in a different piece of work.

For various reasons it seems fitting to go back and revisit the Eastside regeneration area with my slightly shonky GPS units. A few new shiny buildings have appeared in the 3 years since the Anti-Talent Zone, but reality has a habit of resisting adjustment and much of Eastside is still as I remember it. Though, perhaps the point is that I was mostly oblivious to all but a few corners of that part of the city…

I’m fairly familiar with the streets around the Custard Factory, and the Bull Ring/High Street just sneaks into the zone, but Eastside is a massive slab of what is, to me, generally uncharted territory.

Birmingham City Council's Eastside regeneration area

Spurred on by the glorious early Autumn weather we had last week, I finished tinkering with the code that logs the positions read by my GPS units and I started investigating the mysterious Eastside. At the moment I’m concentrating on the outer edge. I’m at once amused, baffled, frustrated, and in concordance with this demarcation: it makes perfect sense in terms of following the existing lines of major roads etc, but I’m galled by the idea that what was once intended to be the ‘Cultural Quarter’ (I don’t know if that’s still the case) can be defined by a staked out territory and then filled in. Of course departments and policies need to name and define, but I have trouble mapping that onto creativity and culture which I conceive of more as bubbling out from particular points where circumstances collude to allow things to transpire…

Anyhow, I’ve walked the boundary 3 times now and it’s fascinating to observe and ponder on the various fluxes taking place. In addition to the swathes of land being bulldozed and the flows of people either by car or on foot, I’ve also been thinking a lot about how this work relates to firstly my Anti-Talent Zone criticism of parachuting stuff into an area and, secondly, one of my Counsel for the Artist statements: make exchanges with spaces. That’s why I’m repeatedly walking the boundary, rather than just doing it the once. Since each orbit takes between 90 and 120 minutes to complete, that’s a lot of contact time – albeit of a transitory nature – and I can attest to the process starting to leave its mark on me.

As a by-product of compiling the GPS traces (I’ll post some images of those separately I’ve posted some images here) I also felt compelled to record something of what I’m seeing by way of documenting this moment in Eastside’s evolution. This feeling is particularly strong walking along the Dartmouth Circus and Lawley Middleway section of the boundary, where there is a lot of demolition taking place.

Here is a slideshow of some of my photos. What will I see when I walk this walk again in 3 years’ time?

hippo joy

hippo joy from nikkipugh on Vimeo.

I’m liking this circuit-bending stuff. It’s making me do things I don’t want to do.

The particular comfort zone edges I’ve noticed are:

  • Restraining myself from immediately unscrewing the back and tinkering with the innards without having properly explored what the ‘normal’ behaviour is first. I must make more of an effort to document this too.
  • Choosing the 3 or 4 bends from several that I’ll try and work with. This is usually a balance between the “awesome!” and the practicality of getting wires and soldering irons where they need to get to. I ‘lost’ a really nice bend in the hippo – the behaviour changed when I soldered the switch wires onto the board. I’m starting to get into the habit of making audio recordings of the initial noodling noises. [audio:http://npugh.co.uk/media/hippo.mp3]
  • Revising the previous decisions, based on what switches you can accommodate in the shell.
  • Making the first incision. Usually my electric drill is hilariously large compared to the toy I’m working on: one of these days the toy’s just going to disintegrate. It’s also a very definite point of no return.
  • I’m slowly getting better at drilling holes a few sizes too slow and then taking them up to size with a file. Neater results, but there’s still room for a lot more improvement. I’ve also started thinking a bit more about the feel of the switches – adding in rubber o-rings to cushion body contact points etc.
  • Similarly for the first solder, but given extra edge by the memory of all the circuit boards I’ve managed to kill in the past.
  • I’ve circuit-bent a few toys now, all with similar push-to-make switches and body contacts. An important edge is coming up where I’ll have to learn new stuff. With the hippo bend I made myself repurpose the existing switches. It’s a bit of a bodge, but it was worth the brain-wracking to come up with a (hopefully more than temporary) solution that a) works and b) is satisfying in the way that it looks and touches.

A Flickr set of images showing the hippo’s internal gubbins is at http://www.flickr.com/photos/nikki_pugh/sets/72157622183430094/detail/

extra wires and re-purposed switches. also masking tape.

Huffing Duck

A few weeks ago, one @kitlarks (who I don’t know) appeared on Twitter, apparently having been blackmailed to sign up in order to receive a huffing duck from, I believe, @EmmaGx (who I don’t know either).

blackmailed

I don’t really know what the deal was, but it appeared to involve signing up, a certain number of posts and an uploaded avatar in exchange for a drawing of a huffing duck. This seemed to me to not be a Twitter-like way of approaching things.

huffing duck market dynamic

Anyway, one thing led to another (not exactly crowd-sourcing, I know, but an interesting exercise nonetheless) and a collaborative huffing duck was incrementally produced in a vaguely exquisite corpse-esque manner. Ok, not exactly exquisite corpse either…

crowd-sourced huffing duck

You can see the animations of the cumulative contributions here: 1, 2, 3, 4, 5, 6, 7, 8.

As you can see, the internet badgers ate the huffing duck during the process of adding the head at stage 8. Unfortunate, but if you look carefully there’s a nice after-image huffing duck in glorious Technicolor burned onto your retina, and that’s perhaps as it should be.

I’m not sure what happens to the huffing duck next: whether it fades to white, or whether it will be resurrected to continue its evolution. In the meantime however, this post is by way of setting aside a small slice of cyberspace to say that a huffing duck happened and it happened because of these people (alphabetical order):

@alexhughes, @benjibrum, @graphiquillan, @haling, @lauraehall, @mookstudios, @soba_girl.

A very big thank you to all involved!

project space

I just wanted to say that the fizzPOP hackerspace is increasingly becoming the communal, collaborative production space for unpredictable creative things that I was hoping for when I left art school.

Actually, come to think about it, in many ways it’s quite like what I hoped art school would be.



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