Dust

I see you.

I always see you.

I hold you up and speak to you in the rush of the trees or the skittering of a crisp packet across your path.

I see you now. Standing on a rooftop in the wind. I’m whispering past you. I brought you here. Because I’ve been listening to you, all of you for so long, and today, for a moment, I want you to hear me. Hear me tell you about what it feels like to see and touch and know all of you. Show you things you don’t see. Things lost and found and dropped and broken and fixed. I wrap myself around you.

You give me so much. I have given you something in return. I echo out of this fragment of the city. Turn me, press your ears, and turn, as you face different directions and you will be able to hear me speak about the things that you see. The stories in the faces and traces of the people you move past every day.

Listen to me.

[audio:http://www.npugh.co.uk/media/intodust.mp3]

Dust at "Who are the Splacists?" event, hosted by MADE

Dust at "Who are the Splacists?" event, hosted by MADE

Dust at "Who are the Splacists?" event, hosted by MADE

Hannah has the explanations.

Flickr has the rest of my photos.

These people have our gratitude:

MADE, for their unwavering hope and optimism in commissioning and supporting Dust and the process that resulted in it.
– Everyone who shared their memories with us via various channels.
– Garry Bulmer, for being a knowledgeable sounding board for the tech …and pointing out the obvious.
– Jules and Jen, for their help and giggles whilst making 200 Brazilian thumbpots.
– Bournville and Margaret Street, for last-minute supplies of clay.
– Maggie at Active Robots, for being nice.
Black Boe, for the wind sample.
– Everyone who came and stood on a cold, dark, wet carpark roof with us last night.

Interface for electronics

For beating hearts and trembling hands.
The ground pressed to your cheek.
She sees you.
Hold her, listen to her.

http://www.made.org.uk/events/view/who_are_the_splacists/

interface for electronics

interface for electronics

interface for electronics

Many thanks to Jules at Jen for all their help and tangents.

Switching audio via direction

A short, self-congratulatory post to say I DID IT!

Compass module connected to mp3 shield connected to arduino. And they're all talking to each other!

Fruits of our labours

After about 14 hours today spent slaving over keyboard, soldering iron and a fold-out A-Z map of Birmingham, we now have a rather nice set-up that will play different fragments of audio depending on what direction the compass is pointing. Phew!

Tomorrow we break out the clay…

Dust deliveries

Having yesterday met up with Hannah for a second time in preparation for sharing our collaborative work-in-progress Dust on Wednesday, I’m now gearing up for a weekend of making.

“Gearing up” in this particular instance consists of deliveries of various items…

25kg of clay

Back-up 50kg of clay

Arduino microcontrollers, mp3 shields and things for connecting them together...

Today I’ve also bought a speaker, some clothes pegs, and some index cards as well as acquiring some duvet covers and a camouflage tarpaulin. I’m really hoping the delivery of compasses arrives tomorrow.

Tonight I’ll get the best delivery though – the sound files from Hannah, who’s spent the day writing in response to the objects and memories people have been contributing to the project. How exciting!

Bird’s eye views

We’re being very ambitious with our plans for Dust, in lots of different ways. The one that I’m most nervous about at the moment is the new technology I need to master in a very short amount of time – compass and mp3 player modules for the Arduino platform.


Quick test of wave shield and switching between files

Despite the temptation to BUY, BUY, BUY immediately, I’ve spent the last couple of evenings doing lots of internet research, trying things out and asking around for the opinion of others. It all still looks possible and I’ve just clicked the button on a couple of large component orders. Fingers crossed!

This scoping out of the tech has been complemented with a site visit to our main location.

View looking towards the city centre

Cemetary tree

Street corner

I like how the height of the car park takes you up to a height just above most of the surrounding buildings and also gives you a kind of buffer zone of space horizontally as well.

Share Dust with us

pool light

On Wednesday the 30th of November we’re going to gather people together on and around a car park in the Jewellery Quarter to search out some motes of memories. We’d love it if you’d join us. (It’s free, but there is a registration list so we can gauge numbers.)

“Dust” will be the result of a collaboration between myself and Hannah Nicklin, commissioned by MADE. MADE is a centre for architecture and built environment; Hannah makes lovely, thought-provoking theatre-y experiences; and I’m thinking hard about interfaces for locative technology at the moment. That should give you a rough idea of what to expect, but Hannah has blogged the thought processes that came out of our ideas session yesterday if you’d like to delve a little deeper.

Here’s the brief we ended up giving ourselves:

... to make something that ... examines interfaces and how to create resonance in space and place. Looking fabric pre-woven and overlaid. Of narrative/moments.That heats and lights and races hearts.

We have only two more days working together between now and the 30th, so we’d like to ask you for a little contribution to help seed the piece.

Please tell us about an object you own that is tied to a particular memory.

The soap in my bathroom reminds me of an afterthought, a twinkle in an eye and a delicious sense of humour.

What objects trigger memories for you?

You can share your objects and memories with us via Twitter by using the hashtag ‘#dust’, or write it in a couple of sentences in the comments for either this blog post or the one on Hannah’s site.

You don’t have to go into much detail; about the amount of writing you could fit on a post-it or in a tweet or two. You can send pictures if you like, but please briefly tell us about an object that is significant to you and why.

Thank you.

Two events at MADE: What are the Splacists? // Who are the Splacists?

bursaries for architects

MADE are offering five bursaries of £200 to enable architects to participate in the 'What are the Splacists' CPD day on the 30th of November

Some time ago I was approached by MADE – an architecture and built environment centre based in Birmingham – to design and deliver a day of CPD for the cohort of artists on their ‘Learning Spaces Living Places 2’ programme.

Plans are now well and truly afoot for this and we’re so excited about it we’re opening up the day to a limited number of architects interested in collaborating with artists. Further information can be found at http://www.made.org.uk/news/view/bursaries_for_architects_available/, please email anthony@made.org.uk to register your interest.

Alongside the daytime activities where we’ll be questioning exactly what the Splacist manifesto might mean in practice, there’s an evening event open to all interested in this sort of work.

It’s difficult to pin down exactly what we mean by “this sort of work”. On the MADE blog posts it’s illustrated by Mr Pete Ashton stood in an alleyway gently holding a bundle of bubblewrap that vibrates in response to GPS data. This indeterminacy is in part why we felt the need to write the manifesto: to try and begin to mark out the territory…

So, to be part of the conversation, please do join us:

Who are the Splacists? // 5:45pm – 8:00pm // MADE 7, Newhall Square, Birmingham. B3 1RU // Free, registration required

We’ll be describing the context and development of the Splacist manifesto as well as reporting back on the outcomes of the daytime experiments. We will also be presenting an as yet unknown thing…

MADE have commissioned Hannah Nicklin and I to make a work in response to the manifesto. This is all very exciting for a number of reasons!

In the weeks leading up to the 30th of November, Hannah and I will be challenging ourselves to put our art where our mouths are and make a Splacist work. In three days.

We don’t yet know what will emerge from this collaboration, but we’re very much looking forward to finding out! If you bring warm clothes suitable for the weather, we’ll provide the talking points and a few mulled somethings. Please register here so we know how many people are coming: http://www.stubmatic.com/made/event/6899

We will own this city.
We will take it back.
We will link and shift; across time, space, people, places and processes
We will weave throughout the fabric of people’s lives.
We will unpick it.

We will affect and be affected.
We will glory in the moment, the collage, the marking and then passing on.

We reject your shopping centre, your pavement, your cultural quarter;
We will under mine pre-defined spaces. We reject them.

We will reclaim the city, not for you, but with you.
We are you.

Mapping possibilities

Yesterday I took part in Spurse’s Mapping the Distributed Self workshop at the Guggenheim Lab: “Can we develop a different view of the self—a self that extends beyond our skin, out into the surrounding environment? One that is distributed and woven into the environment?”

At the moment everything’s reflecting back onto Splacism as we try and figure out what it is and what it might be.

Amongst a whirl of kitten carousels and collapsing wave functions, I’m now pondering the opportunities for working with digital tools and materials for creating new ways of perceiving our surroundings and encounters.

Assemblages; perspectives; co-composition; possible states; experimentation; meeting local conditions; mapping as fiction-making; disintegrating tales; the needs of the self.

Can we explore differently in order to reveal new possibilities?

Through the use of new tools, do we get a new world to interact with?

How do you arrive at the places that are not yet mapped?

Haunt this city

Hannah Nicklin speaking eloquently and passionately about remaking the city; ubiquity; not wanting to live in a world where there is such a thing as a girls’ drink; magical realism; putting bodies at the centre; the need for art to use technology as material, rather than as tool; and cabbages.

http://www.hannahnicklin.com/2011/07/imagining-better-cities/
http://www.hannahnicklin.com/2011/07/tedxyork/
http://npugh.co.uk/blog/19264_seconds/
http://npugh.co.uk/tag/colony/

Colony Prototyping #2

Thursday came and saw us doing the second round of user-testing for Colony as part of the Platinum showcase.

We walked, stood in smelly corners, manoeuvred in and out of fortified alleyways, got shouted at from cars and stared at from a variety of directions.

It was pretty great.

Moving on from the prototypes I had in March that simply vibrated at random, these prototypes were now loaded with code that made them responsive to their surroundings. Our task for the evening was to find out what that meant when you put that mathematical analysis of data a) into the hands of people and b) in to the streets.

The first group of participants set out to find out how all this works.

Another development since the initial testing was that this time there were two organisms. We’re getting incrementally closer to finding out what it might be like to have that colony of them.

The protoshape I used in March was a “small human sized” pear/water-drop/fish/swaddled baby kind of thing. This had seemed to be an ideal blank canvas upon which to project empathy and from which to project emotions and desires.

Grappling with the over-sized prototype (photo: Pete Ashton)

After a bit of a false start the weekend before, where I had made one that was too darn big, I remade it a lot smaller. And therefore a lot more huggable.

For the second of the two organisms I wanted to try something different, so I added an awkward limb/tentacle thing. Whereas with the drop-shaped blob the feedback vibration motors were very strategically placed along anticipated contact areas with the carrier’s body, the plan for this one was to make something less intuitive to hold and to see how people dealt with it.

A pause at the crossroads

Sash and shoulder; lock and load

Ant probes the streets of Highgate/Digbeth

JV goes for the torso wrap

The photos above show a few of the many solutions people came up with: headwear, neckwear, waistwear and gripped in a variety of different manners. It seemed to me that people were much more inclined to experiment with different ways of holding this creature, whereas with the other … well, this next photo sums up the different modes of interaction very well, I feel:

One blob gets a hug, whilst the other is borne down the street atop of a head

That's not to say that the baby-shape didn't get experimented with too...

A few next steps were identified over the course of the evening:

  • People like data. I need data:
    Of some urgency is the need to log the changes in the data as the blobs are carried around. This is very important in terms of me being able to learn more about how this system works and how to tailor the different reactive responses, but people were also asking me a lot if they’d be able to see the traces of their walks.
  • Reactive responses:
    There’s a lot of experimenting to be done in order to devise the vocabulary of vibrations (and possibly other responses) that somehow convey a sense of rising distress as the creatures are carried through environments in which they are uncomfortable.
  • Reactive responses:
    With the current (no pun intended) set-up I’m limited to having a maximum of 2 vibrating pager motors switched on at any one time. Any more than this and there’s not enough power to drive them and nothing happens – I need to power the motors separately to the arduinos dealing with the data, but still have them controlled by the microcontrollers. I have been pointed towards Darlington transistors.
  • Shapes:
    I need to try more of them. More tentacles? Bigger? Smaller? Fatter? Flatter?

Ashley gets his first buzz as he begins his journey with new companion

As well as a selection of interesting interactions with some of the few other people on the streets at that time, I was very pleased at the way the colony organisms provided an impetus for the testers to interact with their surroundings. Ultimately, this is what the project’s all about.

I've no idea what they're talking about, but I'd like to think it's a discussion about the architectural qualities of the local urban environment :)

A reassuring pat on the back for an organism unhappy to find itself in a narrow alleyway with no clear view of the sky

A corner not normally stood in

Not only not enough sky, but a hefty amount of barbed wire between it and you - no wonder they're not happy

A few moments of paying attention to a rollershutter alcove

Many thanks to everyone who helped get the prototypes working in a technical sense, and to everyone who experimented with and offered feedback on how they worked in a practical sense. More photos can be found in this Flickr set.



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