Hide&Seek 4: Gype and etcetera
All the other stuff that happened as part of the Hide&Seek festival was great, but the highlights of the day for me were what happened after the festival had officially finished.
The hardcore gamers loitered around for half an hour or so, not yet ready to concede that it was time to wrap up and go home. A few people were constructing a board game from rules appropriated from different parts of the festival, the stewards were starting to take down the banners and one of the iglab Simons was pootling around on a little orange bike…
Then somebody suggested KerPlunk and half a dozen of us huddled in the corner playing with straws and marbles. One round of KerPlunk (Just for the record, Simon and I won!) was enough to bridge the transition and then suddenly everyone was properly back into game-playing mode and it was clear none of us would be going home just yet.
Gype
I also remember that it was we who invented the well-known and widespread national game of Gype. All sorts of variations and complications were invented in connection with Gype. There was Land Gype and Water Gype. I myself cut out and coloured pieces of cardboard of mysterious and significant shapes, the instruments of Table Gype; a game for the little ones. It was even duly settled what disease threatened the over-assiduous player; he tended to suffer from Gype’s Ear. My friends and I introduced allusions to the fashionable sport in our articles; Bentley successfully passed one through the Daily News and I through some other paper. Everything was in order and going forward; except the game itself, which has not yet been invented. Autobiography_(Chesterton)/Chapter_X
Simon had been proposing a motion that we played Gype since before KerPlunk and, after explaining a bit about the rules (not dissimilar to those of Mornington Crescent), that now took off.
I also had to take off at this point because I desperately needed to take on board more fluids. When I got back from the bar the game was in full swing with 2 pieces of A5 paper, three dice of a sort that I didn’t recognise and the counters from a chequers set.
I haven’t got any photos of this first round of Gype – I was too busy tending to my drink – but you’ll just have to take it from me that it was an awesome thing to watch. These were people who take playing very seriously indeed, given free reign to make it up as they went along. Dare I say there was an element of competition there too…?
Watching it, there was no way you could tell that it was being fabricated on the spot. At one point one of the players drew a distinction between Land Gype and Water Gype in such a matter-of-fact way that I had real difficulty in sorting out fact from fiction. Seriously: probably not until an hour or so later …and now I see the two different Gypes are mentioned in that quote above. Now I don’t know what to think!
I finished my drink and got re-absorbed into the group of players. Another strange position to be in as you try and dream up a creative move for your turn, but the landscape keeps shifting so much after the moves made by previous players that it becomes all but impossible to do anything but wait and then react spontaneously when it’s your go. I found out later, via Jane’s post, that this had been designated a game of Speed Gype. I’m not sure if this was just a follow on from the Speed KerPlunk we had been playing before, but it’s a really nice tweak to keep the pace up and get the creativity flowing nice and fast without too much analysis.
As it happens, I was just planning how I would see if I could score some points by throwing the dice at each of the three counters in the central triangle formation when Simon, the player before me, used a tablecloth move.
Our reaction was similar to that in the video and, to an enthusiastic chorus of “GYPE!” Simon was declared the winner.
Fort Gype
Turns out Speed Gype was just the warm-up.
We then moved over to a court that had been marked out on the floor earlier in the festival (possibly for freemasons) and Fort Gype began.
Fort Gype follows the same sort of rules as Speed Gype, but utilising the cool Southbank Centre squidgy furniture to (we assumed) build a fort. Spectators from the last game joined us as players so we were probably up to about 20 players now.
The opening moves were fairly straightforward placements of the furniture, with the occasional “lock-in” move thrown in for good measure.
Things got more interesting once there were more things to respond to. [How about starting a game of Fort Gype with randomly rolling a few items onto the ‘board’ to kick-start this process?] I was about 10th to make a move and, with my lime green seat-like-thingy I opted for an ‘entrapment’ move with one arm pinned under the furniture. Seemed like a good idea at the time, but the way things worked out I had an increasingly restricted view of what was going on!
From my not-so-much-of-a-vantage point I tried to take a photo every move. You can see the results here on this Flickr photoset.
As the play progressed we started to build upwards and more and more people added themselves to the structure. I think this would be a really good aspect for Fort Gypers to investigate further: I mean, if you’ve got a bunch of people with squidgy furniture it’d be a shame not to incorporate more bodies, right?! OK, OK thinking like that blatantly goes against the fundamentals of Gype! Still, I would have liked to have played a few rounds to see how things got refined.
Eventually the inevitable happened and the tower collapsed: thereby signalling the end of the game. This was good because then we didn’t feel so bad when the member of Southbank staff came over and informed us how expensive the squidgy furniture was and, sorry to be the bad guy, but would we mind stopping abusing it please…? Fair enough!
The third bus
There was no escaping it: the festival had drawn to an end and it was time to relocate. After a lot of conferring the general plan seemed to be food and then more games. Several people stated the need for showers before anything else happened and so we arranged to meet an hour later in the middle of Westminster Bridge. By this stage we knew that locating food was not going to be a straightforward matter and would involve getting on the third bus and then, whilst on the bus, figuring out the rules that would allow us to then get off the bus…
I told you these were hardcore gamers.
The last train
Unfortunately for me, the last train back to Brum on a Sunday is horribly early so I had to say my farewells before everybody had even reconvened on the bridge.
Whilst the others got up to whatever banana-assisted adventures their journey took them on, I had my own trials awaiting me: “the train is to long, can you all move forward a carriage please”; delays in leaving Marylebone; the train in front hitting livestock…
Sat in the foyer of Banbury railway station waiting for the replacement coaches to arrive at 1am felt so incredibly desolate compared to the atmosphere I had left a few hours before. The stark difference in attitudes between the pissed-off travellers and the Stag-chasing gamers was huge.
I wanted to suggest a game of Gype or Werewolf, but thought I’d get lynched. For real.