Circuit Bending 101 at Meshed Media

On Saturday I was at Meshed Media for the second in the current batch of three circuit bending workshops I’m running.

Circuit benders.

Most of the people who came along for the day had no or minimal experience with soldering, so we started off with a quick introduction to the basics before getting stuck into the circuit bending projects. By project number three it was great to see everyone happy to just get on with it, even if several hours ago they’d never soldered before!

I didn’t get much chance to take photos etc, but fortunately the workshop was mostly self-documenting with various tweets, photos and audio recordings being uploaded as we went along.

Here are some snapshots of the workshop…

Have successfully soldered two wires together. Woop! Mad skillsChrisUnitt

Happy Halloween...two pumpkins with their toyz - Mr_Spoon

Very proud of my Spooky Bending. MWAH-HA-HA-HA!!!
joannageary

Listen!

…and here are a few videos I managed to take… (you can see all my photos and videos from the workshop on Flickr)

As usual, a big thanks to everyone who came and again to Chris for hosting.

Creative Partnerships and starting as you mean to go on

There are currently a wave of Creative Partnerships calls being circulated and, since this is where I earn most of my income, that means I’m currently writing a lot of Creative Partnership proposals and attending interviews etc.

A quick scan down the list of projects that I’m interested in reveals phrases such as:

  • “working closely with the staff and children”
  • “committed to collaborating with our staff”
  • “a programme of staff development”
  • “a project partner who will support them”
  • “facilitate our shared generation of a project”
  • “to work with Year One pupils (aged 5 – 6 years) and their teacher to help them”
  • “work alongside staff and children to plan, model, deliver and share skills”

All good stuff, and what you might expect from a programme called Creative Partnerships. The proposals I submit typically include the following sentences in the opening paragraph

My work is intrinsically cross-disciplinary and I’m also a serial collaborator. My philosophy towards collaborations is that they should ideally enable both parties to work in ways that they would not have been able to do if they were working independently. I’m interested in processes of challenge and development for everyone involved.

and it’s not unusual to see something like

I aim to make my design process as transparent as possible so that elements of it can be applied to later projects. My skills and enthusiasms complement yours – when we work together (rather than me delivering at you) that’s when things start to be really successful. I can bring enthusiasm, sensitivity, strategies for engaging pupils, adventures, a can-do attitude, experience of what has worked well in the past, making skills, gadgets and cunning devices; I’ll be looking to you to bring knowledge of curriculum content, awareness of the pupils’ abilities, constructive criticism, and a willingness to give things a go.

as a closing paragraph.

I’ve done enough projects now that I can clearly identify the active participation of the teaching staff as one of the – if not the – most important factors in determining the long-term success of a project. Those things I say I’m looking for staff to contribute are there for very specific reasons, both to underline what I expect from them and what I am unable to contribute.

So, by the time I am invited to interview, both parties have been very explicit in setting out expectations of collaboration, partnership and co-delivery.

Why, then, is the next step invariably

  • “deliver a 30 minute taster workshop to 6 of our year 5 pupils!”
  • “a short exercise (20 mins) with a group of Y3/4 which the interview panel will observe”
  • “deliver an activity for a group of children”
  • “work with a group of 10 pupils from Year 3 for 20 minutes to introduce them to your practice”
  • “work with a Yr 2 class of 29 children. […]a creative exemplar workshop session, that can last up to 40 mins.”

?

Turning up at a school I’ve never been to before, working with a group of children I have never met before and whose abilities I have no indication of, to deliver an activity that somehow responds to a pressing need within the school, but which I only know through maybe a few sentences as part of the published call for practitioners. No knowledge of the space, no knowledge of the people, minimal knowledge of the context, superficial knowledge of the curriculum and only guesses at where the children are in relation to it. Worst of all: no conversation and no collaboration. I have to prepare and deliver these sessions in isolation.

Apart from the obvious grumbles about having to prepare and deliver a lot of work without getting paid, I seriously question the relevance of interview workshops in this format. Certainly I don’t feel they reflect upon my practice or my approach to working in schools.

In addition to this, if I’m proposing an Agent N project in which I appear suddenly and initiate a several-day-long adventure, it’s difficult to frame popping in for a 20-min activity in the context of whatever that story may turn out to be. My main hooks and strategies only work properly within the context of that immersive experience and I have to be really careful not to damage that ahead of time.

So, how can we better address the needs of the school in selecting the right person to work with them on their project, and the needs of the creative practitioner in communicating their skills and approaches?

Fundamentally, I think the interview needs to establish whether the working relationships are likely to succeed.

From my perspective, Mowmacre Hill Primary School – a school I’ve worked for twice now [1, 2] and have a lot of respect for their approach – have come the closest to tackling recruitment in a sensible and constructive manner.

Candidates were invited to the school where we were interviewed, a few at a time, by the school council. Actually, we got a pretty intensive grilling! The children knew their agenda and what they wanted, and the questions they asked were searching and perceptive. I believe the questions were also prepared independently of the teachers. Being interviewed with a few other practitioners at the same time meant that we could bounce ideas off each other and also that the conversation could run for a significant length of time. Teachers were present to basically chair the conversation: making sure everyone got a chance to speak and to fill in extra details where needed.

The next stage in the (paid) half day was a workshop activity, but one working with a pair of teachers: three or four practitioners spent an hour or so ‘planning’^1 some initial ideas in response to the brief. This gave us a chance to really find out what was behind and under the brief as laid out in the tender document.

In the case of the thread of the project relating to the Foundation classes, this process actually established the brief in the first place – talking through the general context, identifying the concerns the teacher had and then exploring everyone’s responses. By the end of that session we were set to go with a project to do. We felt confident that we were going to affect some long-lasting changes. (This was in contrast to the way the meeting with the Y3 and Y4 teachers panned out, where we ended up with a project about and, for me, the feeling that the affects would be short-lived.)

I find this an interesting idea to go with Sally Fort’s comment that “[schools] don’t actually know what they need until the other end of the project in my experience”. Might it be nice if more schools felt that they could go into a project accepting/embracing that they don’t actually know what they need^2? (This is as much a comment on CP paperwork as it is on attitudes of school staff.)

What changes would you make to tendering processes for artists and other practitioners working in schools? How would you get a collaboration off to a good start? Can you represent your practice in 20 minutes from cold? How useful are interview activities in helping you identify the people you want to work with?

The comments are yours, I’m interested in getting some different viewpoints on this.

__


1: I’ve put ‘planning’ in inverted commas there because I think it’s dangerous to regard this as actual planning, but rather getting to know each other and getting a feel for the project in general. Sound planning comes later once people have had a chance to digest conversations and establish relationships to the point where people are comfortable to challenge suggestions as they are put forward and speak up about concerns. …another blog post sometime, perhaps…

2: I remember very clearly getting a rollicking in about 1996 from my A-Level art teacher about having too fixed ideas about what outcomes were going to be and being blind to the interesting stuff that crops up along the way. I generally consider that ideas at the start of a project are likely to be wrong ideas. Also, creating is, after all, about arriving at something new and that implies a journey of some sort without knowing exactly where you’re going to end up until you get there.

Circuit Bending 101 with Nottinghack

Many thanks to those who came along to the first of my Circuit Bending 101 workshops, and extra thanks to Nottinghack‘s Dom for hosting us.

Circuit Bending 101 hosted by Nottinghack

Circuit Bending 101 hosted by Nottinghack

After a quick soldering re-cap (selections from my ‘Soldering for 8-year-olds’ bit at Theremin Day) we started on the first project – making a music player controlled with light.

Here’s a recording of everyone trying out the toy as it was intended to sound:

Listen!

…and here’s the new, improved version an hour or so later:

Listen!

light and sound! from nikkipugh on Vimeo.

Several hours later we had eaten all the snacks, had a good laugh, discussed the difficulties of bomb-making [Theatrical-Fake-Bomb-Units, that is), worked our way through all three projects and arrived at this aural treat expertly performed by The Nottingham Hackspace Unharmonic Orchestra. A thing of beauty!

Listen!

Marvellous!

Next up is more of the same in Birmingham on the 27th of November, this time hosted by Chris Unitt at Meshed Media. Although it’s still a good few weeks away, places are already nearly all gone (only three left as I write this!). Head on over to the booking page to buy your ticket so you can join in the fun!

Not sure what was happening at the other end of the room, but it seemed to have everyone's attention...

Not sure what was happening at the other end of the room, but it seemed to have everyone's attention...

Traverse Me and me

Today I was completely fortuitous in stumbling across Jeremy Wood‘s Traverse Me GPS drawing project at Warwick University and the walk and talk event being run this afternoon.

Detail from Traverse Me

Detail from Traverse Me

I hit send on the email I had been writing, jumped in the car …and managed to get to the Mead Gallery minutes after the group had departed! Luckily though, I located a “tall man with a beard” just outside and managed to join the walk. It’s safe to say that if I hadn’t have spotted them then, then I would never have found them.

Jeremy’s walk took us behind carparks, through hedges and across fields, revealing both the hidden-away secret places and the huge extent of the land owned by the university.

Having spent the last week or two working on another round of walking Eastside using GPS data to map the extent to which the landscape has been built upon, Wood’s work and the discussion around it was great for making me consider my own work.

A central concern of his project (238 miles walked over 17 days) seems to have been to fill in space; casting a network of lines over that which could be walked. Wood says he “responded to the structure of each location and avoided walking along roads and paths when possible”. The resulting mapdrawing – complete with scale mark, title and signature – is covered in swirls, contour-like lines, pictures and spirals.

The white tooth sticking out from the heavier line in the top left of the map corresponds to the copse. The spiral just below it and to the left originates from the highest point and spreads out over the field.

The white "tooth" sticking out from the heavier line on the top left of the map corresponds to the copse. The spiral just below it and to the left originates from the highest point - to the left of where I am stood - and spreads out over the fields.

By contrast, the Eastside walks I’m doing are very much dictated by road layout. As previously observed, Birmingham’s regeneration zone is very much defined by the road boundaries around its edges (c.f. Southampton‘s cluster of relevant cultural organisations).

The more recent work I’ve done to document the development in the Curzon Street area is also very road-centric, using them as a natural (man-made) grid by which to, well, traverse the area I’m investigating. Since I’m interested in measuring change, I need a certain amount of consistency so I can walk the same route in the years to come. Changes in my route have to come from changes in the built environment.

route

It was nice to hear of similarities in Wood’s experience of recording GPS trails to mine. The way you balance confidence as you stride about an area with deference to the possible intrusions you are causing to the people living and working there; the way you can be intent on following a predetermined route, but can savour the contrivances of circumstance that throw you off your course.

I asked Wood about his thoughts on how he felt the act of carrying a GPS receiver legitimised his erratic behaviour whilst out walking. I’m very aware of how in projects of mine such as Sites of Potentiality Guidebooks, Invigilator and Uncertain Eastside the objects I am carrying or wearing greatly add to my feeling that I have a right to behave a little bit strangely…

I may not want to draw a lot of attention to the fact that I’m holding two PDAs in my hands, but I want them to be visible so people know I am Doing An Art Project.

iPAQs and gum

Having recently also been working on the first Uncertain Eastside publication, I was also curious about the need for telling the stories of the things we see and encounter whilst out on our, largely solitary, walks. The traces from the GPS data are all well and good, but I also want people to know about the security guard at the halls of residence who jokingly asked me if I was counting my steps as I veered around outside his office, or the rain-heavy rhododendron bushes that cause particular squiggles on my drawings.

Today walking and talking events are seeming increasingly important to me as a means to transmit the story of the work.

Above is a slideshow of a few photos I took on the walk. This post includes some GPS traces I made too.

The Bloop galleries

I’ve been compiling photos other people have taken of The Bloop game and sonar goggle experiments I did at the Hide&Seek Weekender into some Flickr galleries.

The Bloop at the Weekender #1
The Bloop at the Weekender #2
Sonar Goggle Experiments at the Weekender

It’s always good to see your events from the perspective of others and there are some really nice shots in there. Here are a selection of my favourites – click on them to go through to the source on Flickr.

Whales Ahoy!

The Bloop

Wining Whale

Hide and Seek

Find Each Other

Thanks again to everyone who took part – either as player or audience.

Two days of sonar goggles at the National Theatre

Last weekend I ran 2 games of The Bloop as part of Hide&Seek’s 2.5 day celebration of all that is playful.

Following oblique coverage in the Guardian and footage of the playtest at Warwick Arts Centre, demand for places far outnumbered the availability, even though I was asked to squeeze another 8 players in.

To be honest I don’t remember a whole lot from the games themselves: the sun shone; a tale was spun; krill jumped as far as they could and the whales swam. There were smiles; there was laughter; there were gasps; there were winces. Loads of people came up to me afterwards to tell me how much fun they had had!

Here are a few snapshots:

A krill pounces.

A krill pounces.

A whale heads from the feeding grounds towards the sound of Serge Gainsbourg.

A whale heads from the feeding grounds towards the sound of Serge Gainsbourg.

A whale makes a bid for freedom.

A whale makes a bid for freedom.

A big thanks to my 3 assistants for fetching barnacles and catching whales for the duration. The rest of my photos can be found on Flickr.

Since so many people missed out on whaling on the Saturday, I took 3 pairs of sonar goggles with me when I returned for the Sunday games. In the hour or two of gaps I had between whispering ‘patatas’, looking for invisible golf holes and trying to find my queen, I invited people to come and try them out.

This quickly turned into trying to find new ways of playing with them. This is what I like about the Weekender: there’s a really nice balance of people who want to figure out new ways of playing; people who will try out those new things, people who will ask “hey, what are you guys doing, can I join in?” and people who will interact from the sidelines in a good humoured manner. Hat tip to Giacomo for his catalytic skills and enthusiasm.

Shireen models the sonar goggles

Shireen models the sonar goggles

Dont mind us, were just trying something out...

Don't mind us, we're just trying something out...

The first experiment that evolved was to release two be-goggled people into vaguely the same space and see if they could find eachother:

The answer appeared to be, “er, not really”.

We soon gained some more interested people, so we then used all three pairs of goggles and had enough extras to act as chaperones for the next experiment. A race across the room to the cordon in front of the doors:

Fun and interesting on a range of different levels and in a variety of different directions!

The rope area became involved in a live link-up game in Delhi so we adjusted our course and the next video is a snippet of trying to navigate about three quarters of the way around the Olivier Foyer:

So much to like! Thanks to everyone who contributed.

Stand by for more sonar goggliness as we build on these experiments to develop a full-blown game…

Bloop playtesting this Saturday

On Saturday the 10th of July I’ll be running The Bloop as part of the Hide&Seek Weekender at the National Theatre in London.

Trying out the sonar goggles

Trying out the sonar goggles

Following on from the recent playtest at Warwick Arts Centre and feedback from the players, I’ll be making some changes to the rules and I want to test these out before unleashing the new iteration on the Weekender crowd.

If you’d like to get a sneak preview of the new game and also a chance to try out the sonar goggles I’ve been making, come along to the mac at 4pm on Saturday for a playtest.

You’ll be able to find me in the Terrace Gallery with a host of games people at the bargmeet, once that’s finished we’ll head outside into Cannon Hill Park for an hour or so to try out some Bloop variations.

Krill hunt sonar-navigating whales from nikkipugh on Vimeo.

All are welcome, although don’t expect a full run of the game – this’ll be more about little experiments and tweaking variables. The video above gives you a good idea of what sort of thing to expect though.

It’d be really useful if you could let me know if you’re intending to come along – that way I can bring along an appropriate amount of kit.

See you there! Terrace Gallery (by the stairs) 4pm, moving out into the park until about 5pm. We’ll be the ones with the whales on our heads.

Playtesting The Bloop at Warwick Arts Centre

Warwick Arts Centre: where we discover krill have surprisingly long reaches...

Warwick Arts Centre: where we discover krill have surprisingly long reaches...

Following on from the initial lab and adventures with electronics, it was time to test evolved game The Bloop with some players and see how it was shaping up as a fun thing to play and entertaining spectacle to watch.

I think we did alright!

2 krill tag a whale after getting it on a classical pincer movement

2 krill tag a whale after getting it on a classical pincer movement

Krill await a whale about to leave the exclusion zone around the breeding waters

Krill await a whale about to leave the exclusion zone around the breeding waters

I had several people approach me as I was preparing for the game saying how much they were looking forward to playing it. When asked why, the answers usually related to the ridiculousness of it and how much fun it looked. Considering the game hadn’t been played anywhere yet I consider this pretty good going!

Bloop headwear: perhaps a contributing factor to perceived levels of ridiculousness... (photo courtesy of Marie Foulston)

Bloop headwear: perhaps a contributing factor to perceived levels of ridiculousness... (photo courtesy of Marie Foulston)

There were a few issues with a wave of exhausted batteries for the music, but other than that the tech worked well, with only one on-and-off-again required for the sonar goggles. We’re oh so nearly there with the game design but all the major ingredients are in place and what remains are tweakings rather than re-thinks. A big thanks to everyone for their feedback and also to Hide&Seek and Fierce for hosting.

I didn’t get much of a chance to stand back and observe, but I shall leave you with a few short videos to whet your appetite for further iterations of the game. I’m talking all over the second one I’m afraid, because two security guards came up and asked me what was going on and then were curious to find out more. Job done!

Lone whale hunts feeding grounds from nikkipugh on Vimeo.

Krill hunt sonar-navigating whales from nikkipugh on Vimeo.

If anyone’s got any photos or video from the game that they’d like to share, I’d be very grateful. Give me a nudge with a link in the comments or send me a message.

The Bloop at Warwick Arts Centre

This Saturday evening I will be running the first plays of my new pervasive game The Bloop at Warwick Arts Centre.

The event is the Hide&Seek Sandpit, run in association with LIFT, London International Festival of Theatre, as part of Fierce’s Interrobang programme.

In practical terms, what this means is that you can come to Warwick Arts Centre (at the University Of Warwick in, er, Coventry) for 6pm and take part in a whole host of games and playful things, for free!

Sonar goggles

Sonar goggles

The Bloop (set in the deep ocean off the coast of Chile) will be the first public outing of the sonar goggles I have been developing. If you are playing as a whale, you will be using these goggles to navigate the playing space by sound rather than by sight.

There will also be colourful ribbons, inflatable whales and bothersome krill.

Hope you can come and join us for an evening of fun and challenge!

Welcome to 50°S, 100°W

The narrative of pervasive game The Bloop.

Throughout the Summer of 1997, underwater microphones used by the U.S. National Oceanic and Atmospheric Administration thousands of kilometres apart detected the anomalous sound known as The Bloop.

Extremely loud and low frequency, this noise defies explanation. Scientists have yet to identify its cause: we have no knowledge of a creature large enough to make a sound of this type.

Whatever it is, it’s still down there.

Welcome to 50°S, 100°W.

Whales traverse the deep waters off the coast of Chile on their seasonal migrations between breeding grounds and feeding grounds. Relying solely on their instincts and use of sonar to navigate these murky depths, the whales nonetheless perceive that something a little odd is going on around here.

The krill here – normally a tasty snack for the whales – seem motivated with a strong sense of purpose. When The Bloop calls to them they move in unison in a way the whales don’t quite understand and yet intuitively understand should be avoided…

Humpback Whales Feeding 1



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