How to Wow: closing thoughts
6th in a series of posts describing and reflecting on the experience of delivering a ‘wow project’.
How to Wow: Introduction
How to Wow: Day 1
How to Wow: Day 2
How to Wow: Day 3
How to Wow: Day 4
How to Wow: Closing thoughts
I seem to have already covered most of the stuff I was originally going to write about in this concluding post, so instead I’m just going to put down a few thoughts responding to this report by Agent Muhammad:
Security Level: 1
To: Agent A
From: Agent Muhammad
Message:
During the last 2 days I have learnt that being an Agent is hard but fun. We have completed the humming path. Then we tried to call Scats to our planet but he didn’t come. The next day Scats came to our planet. He said he was from Northsaxon. All of us thought he was fake. After we did some activities with Scats. First I went into 3BG cloakroom and worked out how shadows are big and small and how they have come to life. Then we tried to make the spiders work which Scats brought to our planet. They were solar power spiders so first I put a torch near the spider but it didn’t move. Then I put a big light and it did move. After we put transparent, translucent and opaque material near the spider
I love the way that “All of us thought he was fake.” is plonked in the middle there, but doesn’t affect how much he was absorbed into proceedings.
Other than a couple of children asking me if Skatz “was real”, I witnessed very little in the way of scepticism in the the story we were weaving. …but that’s not to say I think they believed it was all true.
I mentioned the use of slightly shonky, unrealistic-looking props in an earlier post. I think it’s important to signal that projects like these are something to play along with, that they’re not real. This offers protection from things that might otherwise be scary, but also opens up an ‘anything goes’ approach to responses that don’t necessarily have to be correct in order to be good.
I have these videos in mind when I say this (an earlier post):
The aim is to create a situation where the pupils are allowed to be wrong and where they are encouraged to frequently review their ideas and adapt them in response to new developments. Also where they are not afraid to be wrong and are therefore more free to suggest imaginative, innovative ideas. This is very much my interpretation of promoting creativity, especially within education, where I feel it is desperately needed.
In other contexts the term I use for it is “protovation” (I think the term originally came out of work done by the Institute for the Future identifying skills necessary for workplaces of the near future.) Read Catt Avery’s essay exploring protovation in relation to Art, Science, gardening, collaboration and the curation of ideas for a starter on why the protovation approach is relevant now.
In wow projects I like to set things up so that the characters and teachers don’t have a definitive right answer, so the children are free to follow their own trains of thought. I’m curious as to how this looks from the outside though.
In July, The Telegraph ran a story with the headline “Children traumatised by ‘War of Worlds’ abduction of teacher“, a story I first came across via this post. Compare and contrast with sources a little closer to the action: the Southway School post and the Mid Sussex Times article and video.
I don’t really feel I have enough facts to be able to comment on whether the children actually were traumatised, and if so, to what extent, but the articles serve to highlight something we talked about a lot with both the Pod in the Quad and the Song for Skatz projects: what will the parents think? What happens when excited kids go home and recount their tales of adventure?
For an immersive experience, one of the powerful techniques at our disposal is that of disruption: allowing the school day/week to start off as usual and then to disrupt it by suddenly steering it off into the project narrative. How do you balance this against forewarning parents and guardians that something unusual will be happening?
One possible solution is to wrap it up in the process of getting permissions for the all-important project documentation. Ideally, permissions need to be established near the start of the planning stages, so maybe this allows enough of a buffer zone between the paperwork going out and the project delivery starting? I’ve also wondered about the possibility of making the parents complicit in the project too, after all, why should the experience be confined to the school grounds and the school day?
My observation session right at the start of the project planning was done in character: I spent about an hour moving among the pupils during an IT session, introducing myself to them individually as someone doing an investigation and asking them a) if they’d seen anything unusual happen in school recently and b) what what the most unusual thing they could imagine happening in school? I left them with a request that if they did see anything unusual in the future, that they should let me know about it. What if some of the pupils had received a letter from me at their homes? Maybe something along the lines of “Thanks for saying you would help, we’ve found out that something is about to happen, please keep your eyes peeled and ask your teacher to phone us if you see something we should know about.”
I love the idea that the project could leak out of the usual school boundaries, and also that a call from a pupil could kick-start the main action, but how do you work with parents to steer the child’s response to the receipt of the letter? It would necessitate a lot more time (and therefore money), but I’d like to think the returns would be high!
I know this is the sort of technique I’d go for if I was designing a game, but maybe it’s different in education? Is it?
So, I suppose my closing thought is a question: where do we go from here?
6th in a series of posts describing and reflecting on the experience of delivering a ‘wow project’.
How to Wow: Introduction
How to Wow: Day 1
How to Wow: Day 2
How to Wow: Day 3
How to Wow: Day 4
How to Wow: Closing thoughts