Tilt Factor’s The Twelve Propositions

Twelve Propositions from a Critical Play Perspective:

  1. Values are everywhere, designed into play and into games
  2. The history of computed games has created certain types of interactions.
  3. These technical constraints have limited what we think we can do today.
  4. Innovation can come from prioritizing the human.
  5. Unorthodox methods spur change.
  6. Meaning in a game comes from the feeling of responsibility.
  7. A good game will teach you one thing, so you can learn another. In educational circles, ’far transfer’ is the holy grail of learning technologies
  8. Producing challenging work as an artist means that you are willing to break the rules.
  9. Games help those in a polarized world take a position and play out the consequences.
  10. Small change is good; Grandiose promises do a lot of damage.
  11. A lot of game design is about producing motivation: proceed with caution.
  12. Big shifts come from small incremental actions. That’s systems thinking.

http://www.tiltfactor.org/the-twelve-propositions