Tilt Factor’s The Twelve Propositions
Twelve Propositions from a Critical Play Perspective:
- Values are everywhere, designed into play and into games
- The history of computed games has created certain types of interactions.
- These technical constraints have limited what we think we can do today.
- Innovation can come from prioritizing the human.
- Unorthodox methods spur change.
- Meaning in a game comes from the feeling of responsibility.
- A good game will teach you one thing, so you can learn another. In educational circles, ’far transfer’ is the holy grail of learning technologies
- Producing challenging work as an artist means that you are willing to break the rules.
- Games help those in a polarized world take a position and play out the consequences.
- Small change is good; Grandiose promises do a lot of damage.
- A lot of game design is about producing motivation: proceed with caution.
- Big shifts come from small incremental actions. That’s systems thinking.