First PCB design (with additional hot melt glue strands, for effect)
The basic circuit works and I’m also trying out a piezo element as the knock detector. It’s very sensitive!
As well as adjusting the sensitivity, I want to explore how the box responds when you give it the correct secret knock: should it unlock itself? should it disarm an alarm? should it … ?
Here’s a little experiment towards making it knock back. Thanks to GB and his help, last night at fizzPOP we managed to get the box to buzz back the correct knock once it had been entered.
It’s always good to see your events from the perspective of others and there are some really nice shots in there. Here are a selection of my favourites – click on them to go through to the source on Flickr.
Thanks again to everyone who took part – either as player or audience.
To be honest I don’t remember a whole lot from the games themselves: the sun shone; a tale was spun; krill jumped as far as they could and the whales swam. There were smiles; there was laughter; there were gasps; there were winces. Loads of people came up to me afterwards to tell me how much fun they had had!
Here are a few snapshots:
A krill pounces.
A whale heads from the feeding grounds towards the sound of Serge Gainsbourg.
A whale makes a bid for freedom.
A big thanks to my 3 assistants for fetching barnacles and catching whales for the duration. The rest of my photos can be found on Flickr.
Since so many people missed out on whaling on the Saturday, I took 3 pairs of sonar goggles with me when I returned for the Sunday games. In the hour or two of gaps I had between whispering ‘patatas’, looking for invisible golf holes and trying to find my queen, I invited people to come and try them out.
This quickly turned into trying to find new ways of playing with them. This is what I like about the Weekender: there’s a really nice balance of people who want to figure out new ways of playing; people who will try out those new things, people who will ask “hey, what are you guys doing, can I join in?” and people who will interact from the sidelines in a good humoured manner. Hat tip to Giacomo for his catalytic skills and enthusiasm.
Shireen models the sonar goggles
Don't mind us, we're just trying something out...
The first experiment that evolved was to release two be-goggled people into vaguely the same space and see if they could find eachother:
The answer appeared to be, “er, not really”.
We soon gained some more interested people, so we then used all three pairs of goggles and had enough extras to act as chaperones for the next experiment. A race across the room to the cordon in front of the doors:
Fun and interesting on a range of different levels and in a variety of different directions!
The rope area became involved in a live link-up game in Delhi so we adjusted our course and the next video is a snippet of trying to navigate about three quarters of the way around the Olivier Foyer:
So much to like! Thanks to everyone who contributed.
Stand by for more sonar goggliness as we build on these experiments to develop a full-blown game…
Yesterday morning, whist reading through their weekly newsletter – the Bredon Bugle – the agents noticed a strange article which they recognised as being in some sort of code.
Coded message in the Bredon Bugle
They phoned me and by the time I had rushed out of my office in iGenCa HQ and driven over to join them, they had donned their special agent ID badges, got out their investigation packs, started work with their code wheels and begun to decode the message. After a little bit of work, this is what we found it said:
To the bird of the night,
and another brightest blue.
I have taken something
That belongs to you.
Have you got what it takes,
To unravel the mystery?
You’ll need teamwork and brains,
Or your item is history.
Your entry point,
is where it begins.
Your imagination and mine:
Let’s see who wins…
It didn’t take us long to figure out that “bird of the night, and another brightest blue” was a reference to the agents in their normal pupil roles as Owls and Kingfishers, but what did the rest of the message mean?
I called a team to help me work through the rest of the verses and someone suggested that ‘entry point’ could mean the main entrance to the school. Another agent had spotted some new state-of-the-art security cameras had been installed in that area, so we went out to have a look.
We located two of these cameras and decided we would have a look at the files on them to see if they had caught anything useful on tape.
They had!
The first one we watched showed us a person (that we recognised from previously intercepted footage) breaking into the school and then leaving again having wrapped something up and put it in her rucksack. She had some sort of device that zapped the camera though, so we couldn’t see everything.
When we looked at the footage from the other camera (that the intruder hadn’t spotted or zapped) it helped answer some of our questions: she had taken the sports trophy!
Here’s the combined footage from both cameras that shows what happened:
Now the coded message from the Bugle made a lot more sense! We also knew we had to get permission to launch a full-blown mission, so our next task was to summarise what had happened in a report to Agent A to explain why it was important for us to investigate this.
Mission initiation report. What do we need to put in it?
One of the special agents sets out what had happened that morning
We sent the reports off, but then realised we had to act fast if we were to be able to interview someone who was likely to provide some key evidence in our investigation: Mrs Greenwood the cleaner went home after lunch so we had to speak to her fast!
Here’s what was written on the paper:
Research challengers
Are they are good enough?
Think of a way to test them
Be sneaky
See what they do and who they tell?
Are they a good team?
Wait for contact
???
What were we to make of that?
While we were thinking, a message came back from Agent A giving us permission to go ahead with the mission. We used the school’s recording devices to interview the head mistress (who had information about the security cameras) and the secretary (who had information about what state her office was in when she arrived at work that morning).
From what the cleaner and the secretary had told us, we decided to see if we could lift any fingerprints from the scene of the crime. First we practised getting prints from our own fingers and then a few of us went to look in the foyer to see if we could get any off the remaining trophies, the door or the reception hatch.
Examining the fingerprints on the large trophy
Unfortunately we were unable to lift any of these prints, but we had a really close look and decided that the ones on the door and the hatch were probably the same.
From the to-do list that the intruder dropped, we knew she was watching us to see who we would tell about what had happened.
I was unable to join the special agents today, but I believe they were compiling a special edition of the Bredon Bugle to tell EVERYONE.
Following on from the recent playtest at Warwick Arts Centre and feedback from the players, I’ll be making some changes to the rules and I want to test these out before unleashing the new iteration on the Weekender crowd.
If you’d like to get a sneak preview of the new game and also a chance to try out the sonar goggles I’ve been making, come along to the mac at 4pm on Saturday for a playtest.
You’ll be able to find me in the Terrace Gallery with a host of games people at the bargmeet, once that’s finished we’ll head outside into Cannon Hill Park for an hour or so to try out some Bloop variations.
All are welcome, although don’t expect a full run of the game – this’ll be more about little experiments and tweaking variables. The video above gives you a good idea of what sort of thing to expect though.
It’d be really useful if you could let me know if you’re intending to come along – that way I can bring along an appropriate amount of kit.
See you there! Terrace Gallery (by the stairs) 4pm, moving out into the park until about 5pm. We’ll be the ones with the whales on our heads.
As part of the British Science Festival this September, myself and several other fizzPOP types are contributing various activities as part of the It’s a Geek’s World event. Entrance is free, but I believe there will be small charges made for some of the kits that you can construct with us and then take home.
Organised by Dr Kate Sugden of Aston University’s Electronic Engineering department there will be plenty of opportunities for you to make things that go blink, beep or ping at the various workshops that run throughout the day. (Sunday 19th September, 10-4, in the Aston Uni Students’ Guild Hall at Gosta Green.)
Registration will get going over on the Geek’s World website in the coming weeks and there’s also a Twitter account to watch at @geeks_world.
Save the date and stand by for more details for what’s shaping up to be a cool day full of things to learn and make!
Warwick Arts Centre: where we discover krill have surprisingly long reaches...
Following on from the initial lab and adventures with electronics, it was time to test evolved game The Bloop with some players and see how it was shaping up as a fun thing to play and entertaining spectacle to watch.
I think we did alright!
2 krill tag a whale after getting it on a classical pincer movement
Krill await a whale about to leave the exclusion zone around the breeding waters
I had several people approach me as I was preparing for the game saying how much they were looking forward to playing it. When asked why, the answers usually related to the ridiculousness of it and how much fun it looked. Considering the game hadn’t been played anywhere yet I consider this pretty good going!
Bloop headwear: perhaps a contributing factor to perceived levels of ridiculousness... (photo courtesy of Marie Foulston)
There were a few issues with a wave of exhausted batteries for the music, but other than that the tech worked well, with only one on-and-off-again required for the sonar goggles. We’re oh so nearly there with the game design but all the major ingredients are in place and what remains are tweakings rather than re-thinks. A big thanks to everyone for their feedback and also to Hide&Seek and Fierce for hosting.
I didn’t get much of a chance to stand back and observe, but I shall leave you with a few short videos to whet your appetite for further iterations of the game. I’m talking all over the second one I’m afraid, because two security guards came up and asked me what was going on and then were curious to find out more. Job done!
If anyone’s got any photos or video from the game that they’d like to share, I’d be very grateful. Give me a nudge with a link in the comments or send me a message.
In practical terms, what this means is that you can come to Warwick Arts Centre (at the University Of Warwick in, er, Coventry) for 6pm and take part in a whole host of games and playful things, for free!
Sonar goggles
The Bloop (set in the deep ocean off the coast of Chile) will be the first public outing of the sonar goggles I have been developing. If you are playing as a whale, you will be using these goggles to navigate the playing space by sound rather than by sight.
There will also be colourful ribbons, inflatable whales and bothersome krill.
Hope you can come and join us for an evening of fun and challenge!
I work in the grey areas between and across Art, Science and Technology, instigating enquiry-led processes that are
often highly participatory in nature. This website is where I track the projects I'm involved in and the things that feed
into and sprout off from my work.
You can also find me at fizzPOP (hackerspace) and BARG (pervasive games).
I'm primarily interested in issues around interaction: how we interact with spaces; how we interact with each other; and how we interact with objects.
For a general overview of my work, try the projects and cv pages.
If you'd like to start a conversation regarding a new piece of work, then there's more information on the commissions & collaborations page.
General blog contents released under a Creative Commons
by-nc-sa license.
Artworks and other projects copyright Nicola Pugh 2003-2010, all rights reserved.
If in doubt, ask.
The theme used on this site started off life as Modern Clix, by Rodrigo Galindez.